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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualnsmadsen

Posted 03 October 2012 - 08:28 AM

Hey,

You have some interesting ideas here! Thanks for sharing. It sounds like you want to know if your music is "good enough" to be placed in a game, right? Well, that's a hard question to answer. Mainly because there are so many kinds of games out there and video game scores vary greatly. Listening to your tracks I see plenty of interesting ideas that could work really well in a video game realm. My advice - pay the $7 it costs to post as an indie and see what kind of response you get. The ad would be live for 45 days and $7 is not a huge investment.

Sure, we (all the audio nerdz in this forum) could debate and discuss all day long about what makes good audio for games but what really matters to you, to all of us, is if people are willing to purchase our music for use in games. And there's only way to find out! Posted Image Side note: could I see aspects where production could be better? Yep. Where the music could be crafted better? Yeah. But, in my experience, I always feel my work could be better which is why I keep pushing. Plus there's always a certain amount of learning on the job. (I can't tell you how many times I've said "yeah I can do that" then I went and Googled the heck outta it to study it, then did it for the client!) So do you thing, man!

Your stuff is interesting and different and that's a great start. Go get em!

Thanks,

Nate

#4nsmadsen

Posted 02 October 2012 - 10:55 PM

Hey,

You have some interesting ideas here! Thanks for sharing. It sounds like you want to know if your music is "good enough" to be placed in a game, right? Well, that's a hard question to answer. Mainly because there are so many kinds of games out there and video game socres vary greatly. Listening to your tracks I see plenty of interesting ideas that could work really well in a video game realm. My advice - pay the $7 it costs to post as an indie and see what kind of response you get. The ad would be live for 45 days and $7 is not a huge investment.

Sure, we (all the audio nerdz in this forum) could debate and discuss all day long about what makes good audio for games but what really matters to you, to all of us, is if people are willing to purchase our music for use in games. And there's only way to find out! Posted Image Side note: could I see aspects where production could be better? Yep. Where the music could be crafted better? Yeah. But, in my experience, I always feel my work could be better which is why I keep pushing. Plus there's always a certain amount of learning on the job. (I can't tell you how many times I've said "yeah I can do that" then I went and Googled the heck outta it to study it, then did it for the client!) So do you thing, man!

Your stuff is interesting and different and that's a great start. Go get em!

Thanks,

Nate

#3nsmadsen

Posted 02 October 2012 - 10:52 PM

Hey,

You have some interesting ideas here! Thanks for sharing. It sounds like you want to know if your music is "good enough" to be placed in a game, right? Well, that's a hard question to answer. Mainly because there are so many kinds of games out there and video game socres vary greatly. Listening to your tracks I see plenty of interesting ideas that could work really well in a video game realm. My advice - pay the $7 it costs to post as an indie and see what kind of response you get. The ad would be live for 45 days and $7 is not a huge investment.

Sure, we (all the audio nerdz in this forum) could debate and discuss all day long about what makes good audio for games but what really matters to you, to all of us, is if people are willing to purchase our music for use in games. And there's only way to find out! Posted Image Side note: could I see aspects where production could be better? Yep. Where the music could be crafted better? Yeah. But, in my experience, I always feel my work could be better which is why I keep pushing. So do you thing, man!

Your stuff is interesting and different and that's a great start. Go get em!

Thanks,

Nate

#2nsmadsen

Posted 02 October 2012 - 10:52 PM

Hey,

You have some interesting ideas here! Thanks for sharing. It sounds like you want to know if your music is "good enough" to be placed in a game, right? Well, that's a hard question to answer. Mainly because there are so many kinds of games out there and video game socres vary greatly. Listening to your tracks I see plenty of interesting ideas that could work really well in a video game realm. My advice - pay the $7 it costs to post as an indie and see what kind of response you get. The ad would be live for 45 days and $7 is not a huge investment.

Sure, we (all the audio nerdz in this forum) could debate and discuss all day long about what makes good audio for games but what really matters to you, to all of us, is if people are willing to purchase our music for use in games. And there's only way to find out! Posted Image Side note: could I see aspects where production could be better? Yep. Where the music could be crafted better? Yeah. But, in my experience, I always feel my work could be better which is why I keep pushing. So do you thing, man!

Your stuff is interesting and different and that's a great start. Go get em!

Thanks for sharing,

Nate

#1nsmadsen

Posted 02 October 2012 - 10:51 PM

Hey,

You have some interesting ideas here! Thanks for sharing. It sounds like you want to know if your music is "good enough" to be placed in a game, right? Well, that's a hard question to answer. Mainly because there are so many kinds of games out there and video game socres vary greatly. Listening to your tracks I see plenty of interesting ideas that could work really well in a video game realm. My advice - pay the $7 it costs to post as an indie and see what kind of response you get. The ad would be live for 45 days and $7 is not a huge investment.

Sure, we (all the audio nerdz in this forum) could debate and discuss all day long about what makes good audio for games but what really matters to you, to all of us, is if people are willing to purchase our music for use in games. And there's only way to find out! :)

Your stuff is interesting and different and that's a great start. Go get em!

Thanks for sharing,

Nate

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