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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualBaneTrapper

Posted 02 October 2012 - 11:20 PM

The Source code looks fine and it shouldn´t be a character encoding issue (Is Unicode implemented in SFML?)


Did you try sf::Window::SetTitle() ?

I just got another incorrect name

Do you see the Circle?

Yes, even when i rescale and stuff, the displayed is correct.

Any compiler warnings?

I don't think there is error anywhere
1>------ Build started: Project: Adventure, Configuration: Debug Win32 ------
1>  main.cpp
1>  Adventure.vcxproj -> C:\C++ Visual projects\Adventure\Debug\Adventure.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

This is the output after program was closed, its called "Adventure" aniway
The thread 'Win32 Thread' (0x870) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xb2c) has exited with code 0 (0x0).
The program '[1904] Adventure.exe: Native' has exited with code 0 (0x0).

#1BaneTrapper

Posted 02 October 2012 - 11:19 PM

The Source code looks fine and it shouldn´t be a character encoding issue (Is Unicode implemented in SFML?)

Any compiler warnings?


Did you try sf::Window::SetTitle() ?

I just got another incorrect name

Do you see the Circle?

Yes, even when i rescale and stuff, the displayed is correct.

Any compiler warnings?

I don't think there is error anywhere
1>------ Build started: Project: Adventure, Configuration: Debug Win32 ------
1>  main.cpp
1>  Adventure.vcxproj -> C:\C++ Visual projects\Adventure\Debug\Adventure.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

This is the output after program was closed, its called "Adventure" aniway
The thread 'Win32 Thread' (0x870) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xb2c) has exited with code 0 (0x0).
The program '[1904] Adventure.exe: Native' has exited with code 0 (0x0).

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