I am not native English so, it may be the reason i explained it bad.
It was, i tried to explain why this thread was confusing to me. If you don't want to admit that some people will not understand that thread thats your problem.
I'm sorry but I feel your post was not so constructive.
But don't say that my post was not constructive.
As far as I understand this topic is not about a specific broblem, more likely about all problems. If you have a specific issue, just read the FIRT post which is constantly edited and expanded, as the discussion goes on.
A web page with some photos, or even Flash based animation would be so much better than this post.
I don't think any of us who just started playing with car simualtion are about to make hyper realistic simulation for a racing team or a car factory.
At this level, it's all about game and fun with an acceptable level of physical accuracy, and thus as everything in game programming it's all about cheating as much as possible. So there ARE miracle recipes as long as you are not a professional in aero dynamics or in suspension geometry setups.
Later when we work out everything about differentials and tyre simulation those magical solutions will disappear.
I am not even talking about realistic simulation, i am talking about something really simple, the basics.
Beside the fact that marco monster is 10 years old, it cover everything so well, its just the best way to start in my opinion.
And gamedev forum should be there to help you to answer question on a particular point that you don't understand for example.
Of course, its always interesting to see some reading on car physics, a subject that passionate all of us, but the fact of melting all kind of question and answer together make it really confusing and not that easy and enjoyable to read IMO.
I don't have any problem with "tutorial" or "resource" kind of thread, but at least, it really need to be done more seriously.
That was my 50 cent.