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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualHeath

Posted 04 October 2012 - 07:57 PM

I bought a house and got married. :) I'm just a hobbyist, but I've been hacking away lately with pygame. I got inspired after playing my Atari to make a game with simple shapes, simple controls, and a few colors. If I really delved into it, I'd like to see just how much I could do with just that, as a constrained work, but without any worry about memory like you would have with the Atari 2600. (I think I read on Wikipedia that Adventure used only 4kb of memory or something like that.) I even test the demo as it is using an Atari 2600 joystick, via a USB adapter, and an NES USB controller.

Right now, there is not much to it at all. Just a black backround, a white line for the floor, and a green square that jumps, double-jumps, and moves around on the floor. So it's not finished so much. :P

Repository is here on github. :)

#1Heath

Posted 04 October 2012 - 07:56 PM

I bought a house and got married. :) I'm just a hobbyist, but I've been hacking away lately with pygame. I got inspired after playing my Atari to make a game with simple shapes, simple controls, and a few colors. If I really delved into it, I'd like to see just how much I could do with just that, as a constrained work, but without any worry about memory like you would have with the Atari 2600. (I think I read on Wikipedia that Adventure used only 4kb of memory or something like that.) I even test the demo as it is using an Atari 2600 controller, via a USB adapter, and an NES USB controller.

Right now, there is not much to it at all. Just a black backround, a white line for the floor, and a green square that jumps, double-jumps, and moves around on the floor. So it's not finished so much. :P

Repository is here on github. :)

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