Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualTelios

Posted 06 October 2012 - 06:43 AM

Hiya,

I'm using a package file format to group assets together on disk, and I've been thinking about how to organize the various packages. I've come up with two ways of doing this, and I was hoping someone can suggest one over the other.

The first is to divide assets into actor packages and level packages. The assets for each actor can be compiled into separate packages, as they generally need to be loaded together. Each level (which references the actors it needs) can then also be put into it's own package, along with any 'per-level' assets (skyboxes come to mind). Shader programs are shared widely between actors (and even the GUI) and would probably needs to be bundled in their own package.

Game.exe
Shaders.pkg
/Actors
  Actor1.pkg
  Actor2.pkg
/Levels
  Level1.pkg
  Level2.pkg

The second is to divide assets into packages by type, e.g. Textures.pkg and Shaders.pkg. I could then use the game logs to (automatically) re-order the package contents in the order they will be loaded. A problem here might be that the game doesn't load in this way, by batches according to the asset type.

Game.exe
/Data
  Textures.pkg
  Shaders.pkg
  Materials.pkg

Any thoughts would be greatly appreciated!

Cheers.

#3Telios

Posted 06 October 2012 - 06:38 AM

Hiya,

I'm using a package file format to group assets together on disk, and I've been thinking about how to organize the various packages. I've come up with two ways of doing this, and I was hoping someone can suggest one over the other.

The first is to divide assets into actor packages and level packages. The assets for each actor can be compiled into separate packages, as they generally need to be loaded together. Each level (which references the actors it needs) can then also be put into it's own package, along with any 'per-level' assets (skyboxes come to mind). Shader programs are shared widely between actors (and even the GUI) and would probably needs to be bundled in their own package.

Game.exe
Shaders.pkg
/Actors
  Actor1.pkg
  Actor2.pkg
/Levels
  Level1.pkg
  Level2.pkg

The second is to divide assets into packages by type, e.g. Textures.pkg and Shaders.pkg. I could then use the game logs to (automatically) re-order the package contents in the order they will be loaded. A problem here might be that the game doesn't load in this way, by batches according to the asset type.

[CODE]
Game.exe
/Data
  Textures.pkg
  Shaders.pkg
  Materials.pkg
[/CODE]

Any thoughts would be greatly appreciated!

Cheers.

#2Telios

Posted 06 October 2012 - 06:37 AM

Hiya,

I'm using a package file format to group assets together on disk, and I've been thinking about how to organize the various packages. I've come up with two ways of doing this, and I was hoping someone can suggest one over the other.

The first is to divide assets into actor packages and level packages. The assets for each actor can be compiled into separate packages, as they generally need to be loaded together. Each level (which references the actors it needs) can then also be put into it's own package, along with any 'per-level' assets (skyboxes come to mind). Shader programs are shared widely between actors (and even the GUI) and would probably needs to be bundled in their own package.

Game.exe
Shaders.pkg
/Actors
  Actor1.pkg
  Actor2.pkg
/Levels
  Level1.pkg
  Level2.pkg

The second is to divide assets into packages by type, e.g. Textures.pkg and Shaders.pkg. I could then use the game logs to (automatically) re-order the package contents in the order they will be loaded. A problem here might be that the game doesn't load in this way, by batches according to the asset type.

Game.exe
Textures.pkg
Shaders.pkg
Materials.pkg

Any thoughts would be greatly appreciated!

Cheers.

#1Telios

Posted 06 October 2012 - 06:35 AM

Hiya,

I'm using a package file format to group assets together on disk, and I've been thinking about how to organize the various packages. I've come up with two ways of doing this, and I was hoping someone can suggest one over the other.

The first is to divide assets into actor packages and level packages. The assets for each actor can be compiled into separate packages, as they generally need to be loaded together. Each level (which references the actors it needs) can then also be put into it's own package, along with any 'per-level' assets (skyboxes come to mind). Shader programs are shared widely between actors (and even the GUI) and would probably needs to be bundled in their own package.

The second is to divide assets into packages by type, e.g. Textures.pkg and Shaders.pkg. I could then use the game logs to (automatically) re-order the package contents in the order they will be loaded. A problem here might be that the game doesn't load in this way, by batches according to the asset type.

Any thoughts would be greatly appreciated!

Cheers.

PARTNERS