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#Actualproanim

Posted 06 October 2012 - 03:00 PM

I made few changes to my program and now it doesn't work in any way, i don't have a backup so there is no way to undo changes. I am getting bunch of errors in debugger like vertex and index buffer returning .pSysMem = 0xcdcdcdcd, witch were working five minutes ago. At this point i have a class with these private members

D3D11_SUBRESOURCE_DATA vertexData, indexData, iinitData, vertexBufferData;

each of them returns pSysMem = 0xcdcdcdcd

how can i fix this ?

EDIT: i found that this can be fixed to some degre with adding other variable to the constructor? I also get 'display driver has stopped working and has recovered' when my program starts, this renders the program useless.

Can this type of driver crash cause a malfunction on the graphics adapter?

#1proanim

Posted 06 October 2012 - 02:34 PM

I made few changes to my program and now it doesn't work in any way, i don't have a backup so there is no way to undo changes. I am getting bunch of errors in debugger like vertex and index buffer returning .pSysMem = 0xcdcdcdcd, witch were working five minutes ago. At this point i have a class with these private members

D3D11_SUBRESOURCE_DATA vertexData, indexData, iinitData, vertexBufferData;

each of them returns pSysMem = 0xcdcdcdcd

how can i fix this ?

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