Hello everyone!
First I want to apologize for possible spelling/grammar errors. English is not my main language so if you find errors, feel free to correct them so I can learn from it.
I'm making a game from scratch in C#. I don't use any engines, I just draw everything on a Forms.PictureBox width the Drawing.Graphics object and the game updates with a Forms.Timer with an interval of 20ms.
I want to know how I can check if my game doesn't require too much from my pc, so I want to keep track of the FPS and other things that have anything to do with how my game preforms/how 'heavy' it is.
It's a smaal 2d game so it should run smooth on almost every computer, but I just want to be able to see that if I add something new to the game, it doesn't make it like twice as heavy for the computer it runs on.
I'm sorry I can't be really spesific, but I just want to gather as much information as possible about the preformance/usage of the game so I can draw them on the screen for me to see how my game runs.
Any tips?
Thanks in advance.
Freek
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#1Freeky
Posted 06 October 2012 - 03:25 PM
Hello everyone!
First I want to apollogise for possible spelling/grammar errors. English is not my main language so if you find errors, feel free to correct them so I can learn from it.
I'm making a game from scratch in C#. I don't use any engines, I just draw everything on a Forms.PictureBox width the Drawing.Graphics object and the game updates with a Forms.Timer with an interval of 20ms.
I want to know how I can check if my game doesn't require too much from my pc, so I want to keep track of the FPS and other things that have anything to do with how my game preforms/how 'heavy' it is.
It's a smaal 2d game so it should run smooth on almost every computer, but I just want to be able to see that if I add something new to the game, it doesn't make it like twice as heavy for the computer it runs on.
I'm sorry I can't be really spesific, but I just want to gather as much information as possible about the preformance/usage of the game so I can draw them on the screen for me to see how my game runs.
Any tips?
Thanks in advance.
Freek
First I want to apollogise for possible spelling/grammar errors. English is not my main language so if you find errors, feel free to correct them so I can learn from it.
I'm making a game from scratch in C#. I don't use any engines, I just draw everything on a Forms.PictureBox width the Drawing.Graphics object and the game updates with a Forms.Timer with an interval of 20ms.
I want to know how I can check if my game doesn't require too much from my pc, so I want to keep track of the FPS and other things that have anything to do with how my game preforms/how 'heavy' it is.
It's a smaal 2d game so it should run smooth on almost every computer, but I just want to be able to see that if I add something new to the game, it doesn't make it like twice as heavy for the computer it runs on.
I'm sorry I can't be really spesific, but I just want to gather as much information as possible about the preformance/usage of the game so I can draw them on the screen for me to see how my game runs.
Any tips?
Thanks in advance.
Freek