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#ActualGeneralQuery

Posted 07 October 2012 - 08:26 AM

Design as much is practical for your experience and the task at hand. Its all to easy to let your inexperience overwhelm you by getting caught up in the never ending rabbit hole of trying to anticipate and over-engineer each and every need down to the last detail but without actually getting anything done (analysis paralysis). Don't fall into this trap, there is a lot of merit to just getting things done and to hell with best practices when you're taking your first steps. It's good to get things wrong to truly understand why people do things the "right" way rather than blindly implementing what you've read are best practices without ever really understanding why.

Once you've seen your project through you can reflect on what you did right and wrong and what areas to research and design decisions you'll make for the next project. Follow some pong making tutorials, game from scratch tutorials, follow some GL tutorials to make some tech demos and so on. Keep incrementing the challenge of your projects to keep you out of your ccomfort zone whilst keeping things realistic and attainable. Rome wasn't built in a day, as they say :D

#2GeneralQuery

Posted 07 October 2012 - 08:22 AM

Design as much is practical for your experience and the task at hand. Its all to easy to let your inexperience overwhelm you by getting caught up in the never ending rabbit hole of trying to anticipate and over-engineer each and every need down to the last detail but without actually getting anything done (analysis paralysis). Don't fall into this trap, there is a lot of merit to just getting things done and to hell with best practices when you're taking your first steps.

Once you've seen your project through you can reflect on what you did right and wrong and what areas to research and design decisions you'll make for the next project. Follow some pong making tutorials, game from scratch tutorials, follow some GL tutorials to make some tech demos and so on. Keep incrementing the challenge of your projects to keep you out of your ccomfort zone whilst keeping things realistic and attainable. Rome wasn't built in a day, as they say :D

#1GeneralQuery

Posted 07 October 2012 - 08:20 AM

Design as much is practical for your experience and the task at hand. Its all to easy to let your inexperience overwhelm you by getting caught up in the never ending rabbit hole of trying to anticipate and over-engineer each and every need down to the last detail but without actually getting anything done (analysis paralysis). Don't fall into this trap, there is a lot of merit to just getting things done and to hell with best practices when you're taking your first steps.

Once you've seen your project through you can reflect on what you did right and wrong and what areas to research and design decisions you'll make for the next project. Follow some pong making tutorials, game from scratch tutorials, follow some GL tutorials to make some tech demos and so on. Keep incrementing the challenge of your pr

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