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#ActualKaiserJohan

Posted 07 October 2012 - 01:40 PM

Hello,

I have a class "InputManager" in which I want to define the callback function that I later provide to GLFW for keyboard callbacks. I am normally using boost::bind for such tasks, but I for some reason cannot get this one to work, and the compile error I cannot read,

The GLFW callback is described in http://www.glfw.org/...ersGuide276.pdf, 4.2.2, declared

typedef void (GLFWCALL * GLFWcharfun)(int,int);
where GLFWCALL is just empty macro.

My member callback is declared as:

void GLFWCALL glfwCharCallback(int, int);

I try to setup the callback like:

bool InputManager::Init(const EngineSettings& engineSettings)
{
  glfwSetCharCallback(boost::bind(&InputManager::glfwCharCallback, this, _1, _1));
  return true;
}


To which Visual studio gives me a quite long and generic, syntax error. What am I doing wrong in this case with boost bind?

Thanks

#1KaiserJohan

Posted 07 October 2012 - 01:31 PM

Hello,

I have a class "InputManager" in which I want to define the callback function that I later provide to GLFW for keyboard callbacks. I am normally using boost::bind for such tasks, but I for some reason cannot get this one to work, and the compile error I cannot read,

The GLFW callback is described in http://www.glfw.org/GLFWUsersGuide276.pdf, 4.2.2, declared

typedef void (GLFWCALL * GLFWcharfun)(int,int);
where GLFWCALL is just empty macro.

My member callback is declared as:

void GLFWCALL glfwCharCallback(int, int);

I try to setup the callback like:

bool InputManager::Init(const EngineSettings& engineSettings)
{
  glfwSetCharCallback(boost::bind(&InputManager::glfwCharCallback, this, _1, _1));
  return true;
}


To which Visual studio gives me a quite long, syntax error. What am I doing wrong in this case with boost bind?

Thanks

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