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#Actualwodinoneeye

Posted 07 October 2012 - 04:18 PM

Game AI is about providing better experience to the players, and the current shitty state of Artificial Intelligence will provide nothing but frustration to players. You're not the only person in the world that has thought about that, really, put some thought into it. There is no awesome war fighting artificial intelligence, its not just about throwing money at it, why the hell do you think wars are still fought by human beings? Its not about you being the only person in the world to have this vision, is about being a viable way of improving player experience, and its not.


Better experience is seeing something do the right thing in a game versus do something that doesnt fit the game ina any way shape of form ?? Better AI does that.

Bad state of AI - can change - thats part of what this forum is about.

"You're not the only person in the world .." Never said I was, and Ive put alot of thought into where things SHOULD be heading instead of trying to think up excuses as to why it cant.

"There is no awesome war fighting artificial intelligence..." Yes there is, but its used by the military in simulation - lots of money spent to do it. But as a long time wargamer friend of mine said -- most computer gamers dont think 'military' -- so that kind of game/logic isnt what most crack-monkey players the companies pander to even want or could appreciate -- its TOO real.

"do you think wars are still fought by human beings" -- google 'drones'


"Its not about you being... " ..... never claimed I was - and maybe you DONT realize that alot of the game improvements arent 'a brick in the face' obvious to the player. A game working realistically (as it hypothetically should with understandable/expected reactions to actions) wont be noticed, while a incomprehesible reaction is INSTANTLY noticed.
Its been so bad for so long that alot of players take the belief-breaking defects for granted as being "just the way these games are".


As Ive said before -- better AI logic can improve on that.

Ive also said elsewhere - "I am supposed to be fighting a battle in this game and I SHOULDNT be fighting the interface or the limited commands or dim NPC/opponent logic/game mechanics that is nothing like the real thing"


Im sure Im NOT the only one to ever say those things either.

#1wodinoneeye

Posted 07 October 2012 - 04:15 PM

Game AI is about providing better experience to the players, and the current shitty state of Artificial Intelligence will provide nothing but frustration to players. You're not the only person in the world that has thought about that, really, put some thought into it. There is no awesome war fighting artificial intelligence, its not just about throwing money at it, why the hell do you think wars are still fought by human beings? Its not about you being the only person in the world to have this vision, is about being a viable way of improving player experience, and its not.


Better experience is seeing something do the right thing in a game versus do something that doesnt fit the game ina any way shape of form ?? Better AI does that.

Bad state of AI - can change - thats part of what this forum is about.

"You're not the only person in the world .." Never said I was, and Ive put alot of thought into where things SHOULD be heading instead of trying to think up excuses as to why it cant.

"There is no awesome war fighting artificial intelligence..." Yes there is, but its used by the military in simulation - lots of money spent to do it. But as a long time wargamer friend of mine said -- most computer gamers dont think 'military' -- so that kind of game/logic isnt what most crack-monkey players the companies pander to even want or could appreciate -- its TOO real.

"do you think wars are still fought by human beings" -- google 'drones'


"Its not about you being... " ..... never claimed I was - and maybe you DONT realize that alot of the game improvements arent 'a brick in the face' obvious to the player. A game working realisticly (as it hypothetically should with understandable/expected reactions to actions) wont be noticed, while a incomprehesible reaction is INSTANTLY noticed.
Its been so bad for so long that alot of players take the belief breaking defects for granted as being "just the way these games are".


As Ive said before -- better AI logic can improve on that.

Ive also said elsewhere - "I am supposed to be fighting a battle in this game and I SHOULDNT be fighting the interface or the limited commands or dim opponent logic/game mechanics that is nothing like the real thing"


Im sure Im NOT the only one to ever say those things either.

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