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#Actualslmgc

Posted 08 October 2012 - 12:34 AM

Anyone have a rough idea of how much could be accomplished on average in 6 months, assuming something like 15 hours work a week?


Simple 2D games require as much as ~40 hours of programming (without any fancy stuff). So, you could assume, that after ~3 weeks you'll have a playable tech-demo of your zelda-style RPG (simple map of the starting location, moving your character and NPCs, maybe transitions between locations or a simple inventory management). If you'll be programming for several months you could have much more time to polish it's gameplay. My advice: go for it, do not be afraid ;)


Edit for the minusing one:

Haps, I do have examples of the fast (about 40 hours) game prototyping, like ones from http://www.ludumdare.com/ and http://www.pyweek.org/ and what about you? Care to backup your minus? ;)

#2slmgc

Posted 08 October 2012 - 12:27 AM

Anyone have a rough idea of how much could be accomplished on average in 6 months, assuming something like 15 hours work a week?


Simple 2D games require as much as ~40 hours of programming (without any fancy stuff). So, you could assume, that after ~3 weeks you'll have a playable tech-demo of your zelda-style RPG (simple map of the starting location, moving your character and NPCs, maybe transitions between locations or a simple inventory management). If you'll be programming for several months you could have much more time to polish it's gameplay. My advice: go for it, do not be afraid ;)


Edit for the minusing one:

I do have examples of the fast (about 40 hours) game prototyping, like ones from http://www.ludumdare.com/ and http://www.pyweek.org/ and what about you? Care to backup your minus? ;)

#1slmgc

Posted 07 October 2012 - 11:07 PM

Anyone have a rough idea of how much could be accomplished on average in 6 months, assuming something like 15 hours work a week?


Simple 2D games require as much as ~40 hours of programming (without any fancy stuff). So, you could assume, that after ~3 weeks you'll have a playable tech-demo of your zelda-style RPG (simple map of the starting location, moving your character and NPCs, maybe transitions between locations or a simple inventory management). If you'll be programming for several months you could have much more time to polish it's gameplay. My advice: go for it, do not be afraid ;)

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