UPDATE
Here are the new presentations:
Interfaces
http://prezi.com/3z6aazrl7dec/interfaces/?auth_key=f392d24f0cdc9a9ad723d985fb91e03149b9600b&kw=view-3z6aazrl7dec&rc=ref-4108586
Galaxy map
http://prezi.com/yzw...e2838da6b309b18
Sun-system map
http://prezi.com/i4j...sun-system-map/
Economic Module
http://prezi.com/5v10tw8g9l5t/unionline-economic-system/?auth_key=b1ea60ff79afca257dbece19ca0f35faf774a908
Hello everyone!
I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.
You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab
Here is few features which can make this game genuine among the other mmos:
The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world
The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game
Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players
Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)
Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and science) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and special), and there are 4 type of space stations (miner, manufacturer, defensive, and colonial)
Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community
Other details are in the presentation.
Thank you for watching this!
Show differencesHistory of post edits
#5Urfang
Posted 05 December 2012 - 03:36 AM
UPDATE
Here are the new presentations:
Galaxy map
http://prezi.com/yzw...e2838da6b309b18
Sun-system map
http://prezi.com/i4j...sun-system-map/
Economic Module
http://prezi.com/5v10tw8g9l5t/unionline-economic-system/?auth_key=b1ea60ff79afca257dbece19ca0f35faf774a908
Interfaces
http://prezi.com/3z6aazrl7dec/interfaces/?auth_key=f392d24f0cdc9a9ad723d985fb91e03149b9600b&kw=view-3z6aazrl7dec&rc=ref-4108586
Hello everyone!
I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.
You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab
Here is few features which can make this game genuine among the other mmos:
The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world
The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game
Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players
Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)
Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and science) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and special), and there are 4 type of space stations (miner, manufacturer, defensive, and colonial)
Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community
Other details are in the presentation.
Thank you for watching this!
Here are the new presentations:
Galaxy map
http://prezi.com/yzw...e2838da6b309b18
Sun-system map
http://prezi.com/i4j...sun-system-map/
Economic Module
http://prezi.com/5v10tw8g9l5t/unionline-economic-system/?auth_key=b1ea60ff79afca257dbece19ca0f35faf774a908
Interfaces
http://prezi.com/3z6aazrl7dec/interfaces/?auth_key=f392d24f0cdc9a9ad723d985fb91e03149b9600b&kw=view-3z6aazrl7dec&rc=ref-4108586
Hello everyone!
I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.
You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab
Here is few features which can make this game genuine among the other mmos:
The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world
The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game
Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players
Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)
Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and science) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and special), and there are 4 type of space stations (miner, manufacturer, defensive, and colonial)
Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community
Other details are in the presentation.
Thank you for watching this!
#4Urfang
Posted 05 December 2012 - 03:35 AM
UPDATE
Here are the new presentations:
Galaxy map
http://prezi.com/yzw...e2838da6b309b18
Sun-system map
http://prezi.com/i4j...sun-system-map/
Economic Module
http://prezi.com/5v10tw8g9l5t/unionline-economic-system/?auth_key=b1ea60ff79afca257dbece19ca0f35faf774a908
Interfaces
http://prezi.com/3z6aazrl7dec/interfaces/?auth_key=f392d24f0cdc9a9ad723d985fb91e03149b9600b&kw=view-3z6aazrl7dec&rc=ref-4108586
Hello everyone!
I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.
You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab
Here is few features which can make this game genuine among the other mmos:
The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world
The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game
Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players
Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)
Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and science) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and special), and there are 4 type of space stations (miner, manufacturer, defensive, and colonial)
Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community
Other details are in the presentation.
Thank you for watching this!
Here are the new presentations:
Galaxy map
http://prezi.com/yzw...e2838da6b309b18
Sun-system map
http://prezi.com/i4j...sun-system-map/
Economic Module
http://prezi.com/5v10tw8g9l5t/unionline-economic-system/?auth_key=b1ea60ff79afca257dbece19ca0f35faf774a908
Interfaces
http://prezi.com/3z6aazrl7dec/interfaces/?auth_key=f392d24f0cdc9a9ad723d985fb91e03149b9600b&kw=view-3z6aazrl7dec&rc=ref-4108586
Hello everyone!
I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.
You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab
Here is few features which can make this game genuine among the other mmos:
The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world
The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game
Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players
Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)
Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and science) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and special), and there are 4 type of space stations (miner, manufacturer, defensive, and colonial)
Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community
Other details are in the presentation.
Thank you for watching this!
#3Urfang
Posted 29 October 2012 - 12:30 PM
UPDATE
Here are the new presentations:
Galaxy map
http://prezi.com/yzw...e2838da6b309b18
Sun-system map
http://prezi.com/i4j...sun-system-map/
Economic Module
http://prezi.com/5v10tw8g9l5t/unionline-economic-system/?auth_key=b1ea60ff79afca257dbece19ca0f35faf774a908
Hello everyone!
I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.
You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab
Here is few features which can make this game genuine among the other mmos:
The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world
The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game
Time management: like in all mmos the faster progression needs a lot of free time and\or money, but this game makes possible an enjoyable progression with only 3 minute free play per day to gather and keep a numerous community
Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players
Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)
Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and diplomatic) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and boosters), and there are 4 type of space stations (miner, manufacturer, defensive, and governor)
Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community
Other details are in the presentation.
Thank you for watching this!
Here are the new presentations:
Galaxy map
http://prezi.com/yzw...e2838da6b309b18
Sun-system map
http://prezi.com/i4j...sun-system-map/
Economic Module
http://prezi.com/5v10tw8g9l5t/unionline-economic-system/?auth_key=b1ea60ff79afca257dbece19ca0f35faf774a908
Hello everyone!
I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.
You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab
Here is few features which can make this game genuine among the other mmos:
The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world
The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game
Time management: like in all mmos the faster progression needs a lot of free time and\or money, but this game makes possible an enjoyable progression with only 3 minute free play per day to gather and keep a numerous community
Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players
Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)
Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and diplomatic) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and boosters), and there are 4 type of space stations (miner, manufacturer, defensive, and governor)
Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community
Other details are in the presentation.
Thank you for watching this!
#2Urfang
Posted 26 October 2012 - 10:15 AM
UPDATE
Here are the new presentations:
Galaxy map
http://prezi.com/yzwq7mvmqdx3/unionline-galaxy-map/?auth_key=186b2c2a02c78c92965f35322e2838da6b309b18
Sun-system map
http://prezi.com/i4jadbqv_c4-/unionline-sun-system-map/
Hello everyone!
I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.
You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab
Here is few features which can make this game genuine among the other mmos:
The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world
The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game
Time management: like in all mmos the faster progression needs a lot of free time and\or money, but this game makes possible an enjoyable progression with only 3 minute free play per day to gather and keep a numerous community
Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players
Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)
Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and diplomatic) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and boosters), and there are 4 type of space stations (miner, manufacturer, defensive, and governor)
Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community
Other details are in the presentation.
Thank you for watching this!
Here are the new presentations:
Galaxy map
http://prezi.com/yzwq7mvmqdx3/unionline-galaxy-map/?auth_key=186b2c2a02c78c92965f35322e2838da6b309b18
Sun-system map
http://prezi.com/i4jadbqv_c4-/unionline-sun-system-map/
Hello everyone!
I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.
You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab
Here is few features which can make this game genuine among the other mmos:
The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world
The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game
Time management: like in all mmos the faster progression needs a lot of free time and\or money, but this game makes possible an enjoyable progression with only 3 minute free play per day to gather and keep a numerous community
Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players
Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)
Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and diplomatic) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and boosters), and there are 4 type of space stations (miner, manufacturer, defensive, and governor)
Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community
Other details are in the presentation.
Thank you for watching this!
#1Urfang
Posted 08 October 2012 - 01:01 AM
Hello everyone!
I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.
You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab
Here is few features which can make this game genuine among the other mmos:
The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world
The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game
Time management: like in all mmos the faster progression needs a lot of free time and\or money, but this game makes possible an enjoyable progression with only 3 minute free play per day to gather and keep a numerous community
Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players
Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)
Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and diplomatic) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and boosters), and there are 4 type of space stations (miner, manufacturer, defensive, and governor)
Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community
Other details are in the presentation.
Thank you for watching this!
I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.
You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab
Here is few features which can make this game genuine among the other mmos:
The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world
The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game
Time management: like in all mmos the faster progression needs a lot of free time and\or money, but this game makes possible an enjoyable progression with only 3 minute free play per day to gather and keep a numerous community
Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players
Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)
Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and diplomatic) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and boosters), and there are 4 type of space stations (miner, manufacturer, defensive, and governor)
Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community
Other details are in the presentation.
Thank you for watching this!