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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualCorvwyn

Posted 08 October 2012 - 06:19 AM

I've recently made the switch to the Windows SDK on Windows 7. I've changed all D3DX code to use D3DCompiler and DirectXMath. I'm also using the texture loader from directxtex (http://directxtex.codeplex.com/). I find the new libraries much more lightweight.

You can find most of the info on the right-hand side of the main page of gamedev.net.

Moving from D3DXMath to DirectXMath might take a bit of time, since DirectXMath uses SIMD and needs to be handled in a certain way. There should be some threads on this somewhere on the forums though, and there are docs available explaining how to do the conversion.

#2Corvwyn

Posted 08 October 2012 - 06:18 AM

I've recently made the switch to the Windows SDK on Windows 7. I've changed all D3DX code to use D3DCompiler and DirectXMath. I'm also using the texture loader from directxtex (http://directxtex.codeplex.com/). I find the new libraries much more lightweight.

Moving from D3DXMath to DirectXMath might take a bit of time, since DirectXMath uses SIMD and needs to be handled in a certain way. There should be some threads on this somewhere on the forums though, and there are docs available explaining how to do the conversion.

You can find most of the info on the right-hand side of the main page of gamedev.net.

#1Corvwyn

Posted 08 October 2012 - 06:08 AM

I've recently made the switch to the Windows SDK on Windows 7. I've changed all D3DX code to use D3DCompiler and DirectXMath. I'm also using the texture loader from directxtex (http://directxtex.codeplex.com/). I find the new libraries much more lightweight.

You can find most of the info on the right-hand side of the main page of gamedev.net.

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