Jump to content

  • Log In with Google      Sign In   
  • Create Account


#Actualmhagain

Posted 08 October 2012 - 06:09 AM

Possible floating point precision problem - it's not a bug, just that some (older?) NVIDIA drivers will optimize shader code down to 16 bit FP precision if their compiler thinks it can get away with it.

Try using "layer / textureDepth" instead - it's mathematically equivalent but should preserve precision better.

#1mhagain

Posted 08 October 2012 - 06:08 AM

Possible floating point precision problem - it's not a bug, just that some (older?) NVIDIA drivers will optimize shader code down to 16bpp if their compiler thinks it can get away with it.

Try using "layer / textureDepth" instead - it's mathematically equivalent but should preserve precision better.

PARTNERS