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### #Actualsuliman

Posted 17 December 2012 - 10:23 AM

removed

### #1suliman

Posted 08 October 2012 - 11:25 AM

I use irrlicht engine so i dont manually unit DX. I know they have a forum but its slow and i have asked there but there is no reply.
Also do i really compile the hlsl and if so how do i get a pointer to it?
As far as i understand, it should be in this part:
io::path vsFileName = "Dx_Shader.hlsl";
{
"because of missing driver/hardware support.");
psFileName = "";
}
{
"because of missing driver/hardware support.");
vsFileName = "";
}
// create materials
video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices();
s32 newMaterialType = 0;
if (gpu)
{
// create the shaders depending on if the user wanted high level