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#Actualmi-imi

Posted 08 October 2012 - 03:08 PM

Hi everybody. I'm new here but I've been programming for a long time.

I'm working on a simple multithreaded Direct3D 11 game engine named "imiEngine." It is an open-souce project (GNU GPL); in my journal, I am chronicling its development.

Note that this is just something I'm doing for fun, and is based on a lot of experimentation. It's not the "official" way to use Direct3D. However it does show how to use the API in a practical setting.

The journal may be found at http://www.gamedev.n...opment-journal/. If anyone wants the source code please message me.

(I presently have limited internet access so I may not be back until Thursday).

- Mim

#2mi-imi

Posted 08 October 2012 - 02:54 PM

Hi everybody. I'm new here but I've been programming for a long time.

I'm working on a simple multithreaded Direct3D 11 game engine named "imiEngine." In my journal, I am chronicling its development.

Note that this is just something I'm doing for fun, and is based on a lot of experimentation. It's not the "official" way to use Direct3D. However it does show how to use the API in a practical setting.

The journal may be found at http://www.gamedev.n...opment-journal/. If anyone wants the source code please message me.

(I presently have limited internet access so I may not be back until Thursday).

- Mim

#1mi-imi

Posted 08 October 2012 - 02:51 PM

Hi everybody. I'm new here but I've been programming for a long time.

I'm working on a simple multithreaded Direct3D 11 game engine and, in my journal, I am chronicling its development.

Note that this is just something I'm doing for fun, and is based on a lot of experimentation. It's not the "official" way to use Direct3D. However it does show how to use the API in a practical setting.

The journal may be found at http://www.gamedev.n...opment-journal/. If anyone wants the source code please message me.

(I presently have limited internet access so I may not be back until Thursday).

- Mim

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