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### #Actualrocklobster

Posted 08 October 2012 - 10:23 PM

I think you can specify the context you want to use with your window creation library. I think for SDL it's something like
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);


For GLFW i think they have some flags you can set when you open the window using

glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3);


### #2rocklobster

Posted 08 October 2012 - 10:23 PM

I think you can specify the context you want to your window creation library. I think for SDL it's something like
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);


For GLFW i think they have some flags you can set when you open the window using

glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3);


### #1rocklobster

Posted 08 October 2012 - 10:22 PM

I think you can specify the context you want to your window creation library. I think for SDL it's something like
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);


For GLFW i think they have some flags you can set when you open the window using

GLFW_OPENGL_VERSION_MAJOR and
GLFW_OPENGL_VERSION_MINOR

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