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#ActualStarnick

Posted 09 October 2012 - 08:18 AM

I used to program in Java in school, but professionally I turned out to be a C# developer.

Personally, I'd go with C# just for the fact it's a heck a lot easier to interop with native code. And you have a finer control over memory, e.g. structs, unsafe code, etc.

FYI, whatever you choose...for Java - jMonkeyEngine, Ardor3D are two of the more well known graphics engines out there, and LWJGL for a good OpenGL binding.

#1Starnick

Posted 09 October 2012 - 08:17 AM

I used to program in Java in school, but professionally I turned out to be a C# developer.

Personally, I'd go with C# just for the fact it's a heck a lot easier to interop with native code. And you have a finer control over memory, e.g. structs, unsafe code, etc.

FYI, whatever you choose...for Java, jMonkeyEngine, Ardor3D are two of the more well known graphics engines out there, and LWJGL for a good OpenGL binding.

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