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#Actualjbadams

Posted 14 August 2014 - 05:26 AM

Hey everyone..
If you haven't seen this weekend's Ohio State Marching Band performance of videogame music (pacman to Halo), you should; here's a link.

I also used it as a discussion starter for a gamasutra post as well as a GameSoundCon presentation on music performance rights, music composition and videogames. Music rights and music for videogames in general is not well understood by game developers, so please feel free to pass this along to your game developer/producer buddies...

http://www.gamasutra..._Videogames.php

I would also love feedback on how it could be improved, particular reading it with the eyes of a game developer/publisher..

Thanks
Brian Schmidt

: Added tags.


#2bschmidt1962

Posted 09 October 2012 - 01:18 PM

Hey everyone..
If you haven't seen this weekend's Ohio State Marching Band performance of videogame music (pacman to Halo), you should; here's a link.

I also used it as a discussion starter for a gamasutra post as well as a GameSoundCon presentation on music performance rights, music composition and videogames. Music rights and music for videogames in general is not well understood by game developers, so please feel free to pass this along to your game developer/producer buddies...

http://www.gamasutra..._Videogames.php

I would also love feedback on how it could be improved, particular reading it with the eyes of a game developer/publisher..

Thanks
Brian Schmidt

#1bschmidt1962

Posted 09 October 2012 - 01:17 PM

Hey everyone..
If you haven't seen this weekend's Ohio State Marching Band performance of videogame music (pacman to Halo), you should; here's a link.

I also used it as a discussion starter for a gamasutra post as well as a GameSoundConpresentation on music performance rights, music composition and videogames. Music rights and music for videogames in general is not well understood by game developers, so please feel free to pass this along to your game developer/producer buddies...

http://www.gamasutra..._Videogames.php

I would also love feedback on how it could be improved, particular reading it with the eyes of a game developer/publisher..

Thanks
Brian Schmidt

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