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#ActualTispe

Posted 09 October 2012 - 02:22 PM

Hi again

I think I might get away with using D3DXLoadSurfaceFromMemory directly. Would this work? LPCVOID pSrcMemory is the pointer to the Raw Compressed DXTn data. I guess I can just create a texture in ARGB and copy DXTn data directly into it using D3DXLoadSurfaceFromMemory?

#1Tispe

Posted 09 October 2012 - 02:21 PM

Hi again

I think I might get away with using D3DXLoadSurfaceFromMemory directly. Would this work? LPCVOID pSrcMemory is the pointer to the Raw Compressed DXTn data. Do I need to create the Surface before I use it in D3DXLoadSurfaceFromMemory?

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