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#Actual3Ddreamer

Posted 09 October 2012 - 09:26 PM

Hi,

After more than two years in creating content for games, including some marketed, I use Wings 3D for complex 3D geometry models and Blender for simpler ones or animations. GIMP is the 2D program that I enjoy for textures and so on. MonoDevelop and Mono are my main ones for making programs and applications, though I also use Visual Studio Express 2012. Currently I am intergrating CKT+ and CKT# with GIMP image manipulator, Mono and .Net Frameworks, and scripting language or C# to build game interfaces. Take a look at the GNOME website for many useful tools. There are many useful and no cost libraries. Take a look at Bullet physics. There are open source resources in every category of game development, but much of the time you get what you pay and need to program to improve them.

The C# is my compiled language while I am learning Python and Lua for scripting languages. It sounds like I know a lot but I am still in the 2D game development learning stage, however really enjoying the journey I chose.

1) Choose a system of game development or game design and build your software environment to that core.

2) Focus mainly on your core language of that system for a while, making a few 2D games, then go to 3D ones if you are ready for them. I recommend C# in your case, since you like Unity 3D, but your programming options may be better served staying with XNA while using MonoDevelop.

3) Use your programming experience to build a broad but simple game base so you have a complete foundation perimeter and understand the game structure.

4) Build on top of that foundation after at least several months with the system, probably adding a scripting language for game functionality.

Work hard, make rewarding results, and have fun! Posted Image



Clinton

#13Ddreamer

Posted 09 October 2012 - 09:22 PM

Hi,

After more than two years in creating content for games, including some marketed, I use Wings 3D for complex 3D geometry models and Blender for simpler ones or animations. GIMP is the 2D program that I enjoy for textures and so on. MonoDevelop and Mono are my main ones for making programs and applications, though I also use Visual Studio Express 2012. Currently I am intergrating CKT+ and CKT# with GIMP image manipulator, Mono and .Net Frameworks, and scripting language or C# to build game interfaces. Take a look at the GNOME website for many useful tools. There are many useful and no cost libraries. Take a look at Bullet physics. There are open source resources in every category of game development, but much of the time you get what you pay and need to program to improve them.

The C# is my compiled language while I am learning Python and Lua for scripting languages. It sounds like I know a lot but I am still in the 2D game development learning stage, however really enjoying the journey I chose.

1) Choose a system of game development or game design and build your software environment to that core.

2) Focus mainly on your core language of that system for a while, making a few 2D games, then go to 3D ones if you are ready for them. I recommend C# in your case, since you like Unity 3D, but your programming options may be better served staying with XNA while using MonoDevelop.

3) Use your programming experience to build a broad but simple game base so you have a complete foundation perimeter and understand the game structure.

4) Build on top of that foundation after at least several months with the system, probably adding a scripting language for game functionality.

Work hard, make rewarding, visible results, and have fun! Posted Image



Clinton

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