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#Actualmenyo

Posted 11 October 2012 - 04:36 PM

Are you aware that you picked the most difficult and harsh programming language out there?

Yes C++ gives you control over everything especially the memory usage to create state of the art games because you can make things run very efficient. But what is your goal here? Creating games i assume? My guess is you would be better off with another language, at least for the time being. You will notice that most languages use fairly same syntax so jumping over to another should not give you much trouble.

There are several option here, i personally like C# + XNA, while still fully in control of what you create XNA lets you jump right into drawing sprites on the screen and coding behavior. Even with XNA a finished game takes a long time to make but all the back end is done for you. You can see XNA as SFML for C++, but visual studio c# is a much user friendly environment.

Java and Python are also good options to explore.

You could also go for a game engine like UDK or Unity. Both are 3D engines that can be used right away to import assets. UDK is amazing if you want to make somekind of 1st or 3th person view game. It requires no coding to still make something very unique but does allow you to input code in the form of unreal script (much like C++). I never tried unity i believe it gives you a bit more freedom on the type of game you want and works with C#, C++ and Javascript.

If you really want to save yourself from coding, which i doubt since you started in C++, you could take a look at RPG maker or game creator.

-edit-
Whats with the down voting? I am giving more pointers then you haters ever give. C++ is the most difficult language out there and the guy is a beginner so i give him choices. Up to him what he chooses.

#1menyo

Posted 10 October 2012 - 12:56 PM

Are you aware that you picked the most difficult and harsh programming language out there?

Yes C++ gives you control over everything especially the memory usage to create state of the art games because you can make things run very efficient. But what is your goal here? Creating games i assume? My guess is you would be better off with another language, at least for the time being. You will notice that most languages use fairly same syntax so jumping over to another should not give you much trouble.

There are several option here, i personally like C# + XNA, while still fully in control of what you create XNA lets you jump right into drawing sprites on the screen and coding behavior. Even with XNA a finished game takes a long time to make but all the back end is done for you. You can see XNA as SFML for C++, but visual studio c# is a much user friendly environment.

Java and Python are also good options to explore.

You could also go for a game engine like UDK or Unity. Both are 3D engines that can be used right away to import assets. UDK is amazing if you want to make somekind of 1st or 3th person view game. It requires no coding to still make something very unique but does allow you to input code in the form of unreal script (much like C++). I never tried unity i believe it gives you a bit more freedom on the type of game you want and works with C#, C++ and Javascript.

If you really want to save yourself from coding, which i doubt since you started in C++, you could take a look at RPG maker or game creator.

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