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### #Actualheshiming

Posted 10 October 2012 - 08:52 PM

I think you ought to play these games more times, and google for how such game is done. Like @menyo said, it's procedural. Accurately speaking, Tiny Wings is procedural graphics, Jetpack is just randomized sprite placements.

Procedural graphics is maths, if you think it's fun, refer to http://www.raywender...ny-wings-part-1 . Collision detection and game logic is another story though.

Jetpack is much easier to do. You define your endless (well, might not be really endless, just very long) run with obstacles at intervals. Use obstacle sets, each item in the set has the same difficulty. Place set - interval - set - interval. And when a set is encountered, you place sprites by randomizing obstacles in the set. You can draw up a map using xmind or something to figure out the hierarchical structure of the scene.

Though I should mention that there are already way too many games in this genre. And many of them are in 3d, and have extremely strong graphics, such as Rushing Alice. It might not be easy to gain tractions. And if you think about it, Temple Run is in the same genre too.

### #1heshiming

Posted 10 October 2012 - 08:52 PM

I think you ought to play these games more times, and google for how such game is done. Like @menyo said, it's procedural. Accurately speaking, Tiny Wings is procedural graphics, Jetpack is just a randomized sprite placement.

Procedural graphics is maths, if you think it's fun, refer to http://www.raywenderlich.com/3888/how-to-create-a-game-like-tiny-wings-part-1 . Collision detection and game logic is another story though.

Jetpack is much easier to do. You define your endless (well, might not be really endless, just very long) run with obstacles at intervals. Use obstacle sets, each item in the set has the same difficulty. Place set - interval - set - interval. And when a set is encountered, you place sprites by randomizing obstacles in the set. You can draw up a map using xmind or something to figure out the hierarchical structure of the scene.

Though I should mention that there are already way too many games in this genre. And many of them are in 3d, and have extremely strong graphics, such as Rushing Alice.

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