Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualRalara

Posted 11 October 2012 - 11:10 AM

The transformation matrices are just to work out how one sub-mesh is relative to its parent mesh so its not essential and you should at least be seeing something on screen. I'm at work at the moment, but when I get home tonight I'll edit this post with the code I am using / a link of where to download it from.

[edit] - The current version of the source code I am using can be found at http://www.adamsmith-demos.co.uk/wp-content/uploads/downloads/2012/10/Source.rar. This is only the code, if you want you can build it to debug it but its a directX11 project so you'll need the sdk and an 11 card.

If you want you can link to your code and we can both see if we can spot the problem?

#1Ralara

Posted 11 October 2012 - 02:02 AM

The transformation matrices are just to work out how one sub-mesh is relative to its parent mesh so its not essential and you should at least be seeing something on screen. I'm at work at the moment, but when I get home tonight I'll edit this post with the code I am using / a link of where to download it from.

PARTNERS