A note on tiny wings.
It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.
Jetpack joyride, as all endless runners, is more about lighting reflexes (and some luck)
Adding obstacles would limit the number of possible trajectories to take, and run the risk of making it frustrating for the player.
Taking the "wrong" trajectory now means instant death, instead of just a suboptimal jump that can be compensated for later.
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#6Olof Hedman
Posted 11 October 2012 - 06:33 AM
A note on tiny wings.
It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.
Jetpack joyride is more about lightning reflexes (and some luck)
Jetpack joyride, as all endless runners, is more about lighting reflexes (and some luck)
Adding obstacles would limit the number of possible trajectories to take, and run the risk of making it frustrating for the player.
Taking the "wrong" trajectory now means instant death, instead of just a suboptimal jump that can be compensated for later.
test edit, sorry
It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.
Jetpack joyride is more about lightning reflexes (and some luck)
Jetpack joyride, as all endless runners, is more about lighting reflexes (and some luck)
Adding obstacles would limit the number of possible trajectories to take, and run the risk of making it frustrating for the player.
Taking the "wrong" trajectory now means instant death, instead of just a suboptimal jump that can be compensated for later.
test edit, sorry
#5Olof Hedman
Posted 11 October 2012 - 06:33 AM
A note on tiny wings.
It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.
Jetpack joyride is more about lightning reflexes (and some luck)
Adding obstacles would limit the number of possible trajectories to take, and run the risk of making it frustrating for the player.
Taking the "wrong" trajectory now means instant death, instead of just a suboptimal jump that can be compensated for later.
test edit, sorry
It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.
Jetpack joyride is more about lightning reflexes (and some luck)
Adding obstacles would limit the number of possible trajectories to take, and run the risk of making it frustrating for the player.
Taking the "wrong" trajectory now means instant death, instead of just a suboptimal jump that can be compensated for later.
test edit, sorry
#4Olof Hedman
Posted 11 October 2012 - 06:32 AM
A note on tiny wings.
It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.
Jetpack joyride is more about lightning reflexes (and some luck)
Adding obstacles would limit the number of possible trajectories to take, and run the risk of making it frustrating for the player.
Taking the "wrong" trajectory now means instant death, instead of just a suboptimal jump that can be compensated for later.
It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.
Jetpack joyride is more about lightning reflexes (and some luck)
Adding obstacles would limit the number of possible trajectories to take, and run the risk of making it frustrating for the player.
Taking the "wrong" trajectory now means instant death, instead of just a suboptimal jump that can be compensated for later.
#3Olof Hedman
Posted 11 October 2012 - 06:31 AM
A note on tiny wings.
It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.
Jetpack joyride is more about lightning reflexes (and some luck)
Adding obstacles would limit the number of possible trajectories to take, and run the risk of making it frustrating for the player.
Taking the "wrong" trajectory now means instant death, instead of just a suboptimal jump that can be compensated for later.
It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.
Jetpack joyride is more about lightning reflexes (and some luck)
Adding obstacles would limit the number of possible trajectories to take, and run the risk of making it frustrating for the player.
Taking the "wrong" trajectory now means instant death, instead of just a suboptimal jump that can be compensated for later.
#2Olof Hedman
Posted 11 October 2012 - 06:31 AM
A note on tiny wings.
It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.
Jetpack joyride is more about lightning reflexes (and some luck)
Adding obstacles would limit the number of possible trajectories to take, and run the risk of making it frustrating for the player.
Taking the "wrong" trajectory now means instant death, instead of just a suboptimal jump that can be compensated for later.
It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.
Jetpack joyride is more about lightning reflexes (and some luck)
Adding obstacles would limit the number of possible trajectories to take, and run the risk of making it frustrating for the player.
Taking the "wrong" trajectory now means instant death, instead of just a suboptimal jump that can be compensated for later.