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#ActualATC

Posted 11 October 2012 - 11:21 AM

Could someone please help me understand how on earth I compile the REST of my effect programs (e.g., the global variables, pre-processor directives, includes (e.g., fxh files), etc)? I still don't see how I put all this together by just compiling individual shader functions, or what the hell I'm supposed to do lol....

EDIT:
This just gets more and more confusing... everywhere I look online it appears that virtually everyone is using the Effects Framework despite its depreciation... there's little/nothing available out there to help me... And Microsoft's Effects Framework implementation is huge... thousands and thousands of lines of code. It's going to take forever to figure out how to do this by reading their code... If I understood/knew the steps of how to piece things together and what I need to be doing writing the code would be the easy part... But I just dunno wtf I'm supposed to be writing lol...

#1ATC

Posted 11 October 2012 - 10:58 AM

Could someone please help me understand how on earth I compile the REST of my effect programs (e.g., the global variables, pre-processor directives, includes (e.g., fxh files), etc)? I still don't see how I put all this together by just compiling individual shader functions, or what the hell I'm supposed to do lol....

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