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#Actualthezbuffer

Posted 11 October 2012 - 11:16 AM

Hello again..

We're seeing higher-than-we-would-like number of people who simply cannot host or connect to games. We're using lidgren which supports some form of NAT punchthrough and all of our user hosted servers are likely behind NAT. For most cases it appears to be client specific i.e. they cannot connect to any games anywhere.

We added some tracking and out of about 40k connection attempts we fail NAT punchthrough about 15% of the time. If we then attempt to connect anyway we get though in an additional 6% of the time giving us an overall failure rate of 9% of our user attempts. Not good enough to stop complaints :-) We've checked out code many times (and found/fixed a few bugs) and also wiresharked to show that the packets simply do not make it through the routers.

So before we spend even more time digging deep I thought I would ask if 15% seems reasonable or if something is wrong?

Many of our users declare they can play other games without problems - we suspect they are playing on servers hosted on machines with no NAT (or very very permissive ones). We tried hosting on AWS and Azure VMs and are seeing about the same 15% - the cloud services are all behind NATs too. Our next step here is to try a server with a static IP/No NAT to see if everyone can connect even if they have a 'bad' router at their end.

And finally any other ideas? We don't have the resources to invest in advanced NAT techniques that we've been reading about http://xboxforums.cr...7670.aspx#37670 - we've heard that the gamespy library may be better http://docs.poweredbygamespy.com but theres no docs on its Nat traversal abilities.

Thanks

#1thezbuffer

Posted 11 October 2012 - 11:11 AM

Hello again..

We're seeing higher-than-we-would-like number of people who simply cannot host or connect to games. We're using lidgren which supports some form of NAT punchthrough and all of our user hosted servers are likely behind NAT. For most cases it appears to be client specific i.e. they cannot connect to any games anywhere.

We added some tracking and out of about 40k connection attempts we fail NAT punchthrough about 15% of the time. If we then attempt to connect anyway we get though in an additional 6% of the time giving us an overall failure rate of 9% of our user attempts. Not good enough to stop complaints :-) We've checked out code many times (and found/fixed a few bugs) and also wiresharked to show that the packets simply do not make it through the routers.

So before we spend even more time digging deep I thought I would ask if 15% seems reasonable or if something is wrong?

Many of our users declare they can play other games without problems - we suspect they are playing on servers hosted on machines with no NAT (or very very permissive ones). We tried hosting on AWS and Azure VMs and are seeing about the same 15% - the cloud services are all behind NATs too. Our next step here is to try a server with a static IP/No NAT to see if everyone can connect even if they have a 'bad' router at their end.

And finally any other ideas? We don't have the resources to invest in advanced NAT techniques that we've been reading about http://xboxforums.create.msdn.com/forums/p/7092/37670.aspx#37670 - we've heard that the gamespy library may be better http://docs.poweredbygamespy.com but wtheres no docs on its Nat traversal abilities.

Thanks

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