Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualUrfang

Posted 12 October 2012 - 01:55 AM

@drakonka

"players can play the game for free for 3 minutes per day, after which they pay money to continue playing?"

Absolutely not, unlimited free play available. I mean that there are many alternative income source in the game, but the main income source is the daily work, because it needs only a click per day, so a 3 minute player can achieve a good progression and can keep the step with the hardcore gamers and the cashers, so there are sense of the 3min playing and this can be enjoyable as well beside the hardcore and casher playing. I think this is the key to a huge community where the main body is the crowd of 3min players and even more 3min players leads to more hardcore and casher players.

About alternative income sources.
Tradewear delivery is a basic moneymaker tool for everyone, it needs only time, for example you you deliver tradewear (free stuff) from Earth to Mars and if you perform the way you get money, naturally deliver tradewear from Earth to Saturn earn more money. Another income source for the economy oriented players is the trading with ingame goods (resources, ships, equipments, stations) in the market. Pro players can try the company management, use the other players workpower, pay salaries, and produce the ingame goods. Action oriented players can gather money by looting (as outlaw pirate) or by military service (as official soldier). Finally the ultimate income source is naturally the politics, factions get sales tax from every transactions under their control so there are huge wealth in the hands of faction leaders. And everyone can be faction officer or leader, because they elected by the community in every month.

About long ways.
Every player get in every day a limited ammount of special resources: dark matter and dark energy. The first make the travel ways faster, the second make suddenly instant travel (space jump), so it is available for every players in a certainly extent, but players who buy special resources can travel anywhere to anytime. For the casual players who used their special resource reserves there are available many ingame activities during their interplanetary ways. For example check the market for valuable margins, or company management for company owners, or faction fleet management for military commanders, or faction management and election campaign for faction leaders, or community building in the forum for everyone, write economic or war plans, or just for fun. Another way if the player own more ship, this means surely more activity.

Feel free to ask about the details, most of them are now just in paper and until a complete digital handbook is not done I can show just the details.

@menyo

Your question is right, but I think it need more than a comment. I make a new presentation about the detailed economic module and I will post here. In my notion there are no need to NPC in the economic module (anyway for example in the action module at faction fleets under the military commanders there are NPC ships as well) because the players produce the resources, transform them to ships, equipments, and stations, take them on the markets, sell their old used ships, etc., so I think the market can be instinct without NPCs. And I think an unlimited supply by the NPCs would counterwork to the formation of a realistic market commerce.

#1Urfang

Posted 12 October 2012 - 12:54 AM

@drakonka

"players can play the game for free for 3 minutes per day, after which they pay money to continue playing?"

Absolutely not, unlimited free play available. I mean that there are many alternative income source in the game, but the main income source is the daily work, because it needs only a click per day, so a 3 minute player can achieve a good progression and can keep the step with the hardcore gamers and the cashers, so there are sense of the 3min playing and this can be enjoyable as well beside the hardcore and casher playing. I think this is the key to a huge community where the main body is the crowd of 3min players and even more 3min players leads to more hardcore and casher players.

About alternative income sources.
Tradewear delivery is a basic moneymaker tool for everyone, it needs only time, for example you you deliver tradewear (free stuff) from Earth to Mars and if you perform the way you get money, naturally deliver tradewear from Earth to Saturn earn more money. Another income source for the economy oriented players is the trading with ingame goods (resources, ships, equipments, stations) in the market. Pro players can try the company management, use the other players workpower, pay salaries, and produce the ingame goods. Action oriented players can gather money by looting (as outlaw pirate) or by military service (as official soldier). Finally the ultimate income source is naturally the politics, factions get sales tax from every transactions under their control so there are huge wealth in the hands of faction leaders. And everyone can be faction officer or leader, because they elected by the community in every month.

About long ways.
Every player get in every day a limited ammount of special resources: dark matter and dark energy. The first make the travel ways faster, the second make suddenly instant travel (space jump), so it is available for every players in a certainly extent, but players who buy special resources can travel anywhere to anytime. For the casual players who used their special resource reserves there are available many ingame activities during their interplanetary ways. For example check the market for valuable margins, or company management for company owners, or faction fleet management for military commanders, or faction management and election campaign for faction leaders, or community building in the forum for everyone, write economic or war plans, or just for fun. Another way if the player own more ship, this means surely more activity.

Feel free to ask about the details, most of them are now just in paper and until a complete digital handbook is not done I can show just the details.

PARTNERS