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#Actualsuperman3275

Posted 12 October 2012 - 08:57 PM

Sorry, it seemed like you were another one of the people that come on here trying to make the next great thing with no experience. To go about starting it?

I learned C++
I started programming a few hours every day
I found a graphics library and started programming
I released my first API!

The best way to get started is to, well, start. Learn a programming language! Although I started with C++, it would be far better for you to develop in C#. Some good tips:
1. Get Visual C# Express 2010 (It's Free!)
2. Go through their Coding4Fun tutorials and get a firm understanding of C# in general. I learn best by modifying the examples and reproducing the code myself. Challenge yourself to find practical applications for everything you learn, or it'll fly right over your head.
3. Try some graphics programming! Find a library (I'm sorry, but you'll have to ask someone else for a recommendation Posted Image) and get coding!
4. Start off simple, with Pong (Holy Crap, I felt so good finishing it. Pong is not stupid.), or tic-tac-toe
5. PROGRAM! The reason I didn't learn: I wasn't programming. Program all the time. Just start programming!
6. Once you have a group of good, well-programmed games under your belt, learn Unity3d.

Unity3d uses C#, and has a great documentation. Use it, make some games, experiment. Once you become familiar with programming C# using Untiy3d, join a team or create one and make your dream game! If you've got this far, and have enough games to show, you can attract artists and programmers, and you can make your dream game. You have a long road ahead of you, but by all means, I don't want to discourage you, I'm just telling you to take it slow.

#1superman3275

Posted 12 October 2012 - 08:56 PM

Sorry, it seemed like you were another one of the people that come on here trying to make the next great thing with no experience. To go about starting it?

I learned C++
I started programming a few hours every day
I found a graphics library and started programming
I released my first API!

The best way to get started is to, well, start. Learn a programming language! Although I started with C++, it would be far better for you to develop in C#. Some good tips:
1. Get Visual C# Express 2010 (It's Free!)
2. Go through their Coding4Fun tutorials and get a firm understanding of C# in general. I learn best by modifying the examples and reproducing the code myself. Challenge yourself to find practical applications for everything you learn, or it'll fly right over your head.
3. Try some graphics programming! Find a library (I'm sorry, but you'll have to ask someone else for a recommendation :) and get coding!
4. Start off simple, with Pong (Holy Crap, I felt so good finishing it. Pong is not stupid.), or tic-tac-toe
5. PROGRAM! The reason I didn't learn: I wasn't programming. Program all the time. Just start programming!
6. Once you have a group of good, well-programmed games under your belt, learn Unity3d.

Unity3d uses C#, and has a great documentation. Use it, make some games, experiment. Once you become familiar with programming C# using Untiy3d, join a team or create one and make your dream game! If you've got this far, and have enough games to show, you can attract artists and programmers, and you can make your dream game. You have a long road ahead of you, but by all means, I don't want to discourage you, I'm just telling you to take it slow.

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