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#Actualmikro_sk

Posted 13 October 2012 - 02:46 PM

Hi ATC,

Your system sounds pretty good. I can give it my blessings insofar as what I've heard you say about it. But don't think all (or any part of) it is "uncrackable". You might have made it hard enough that I don't feel like trying, but anything is breakable. When you engineer the "unbreakable" lock I will just get a screwdriver and take the door off the hinges... the mighty lock falling at my feet as I enter the bank vault. That's how hacking is done and how crackers think. :-)

That's the reason why I'm saying: A: First, we do not claim it's unbreakable. We are only saying we can hold your game long enough on the game market to make some money back. In other words: you'll crack us, we work on it with that in mind, but it will take you a time.

However, I still take issue with the claim that this will "increase revenues"... I say again that people who refuse to pay for your software are not going to pay for your software.

You know, I'm not a marketing advisor. Nor a sales person. We just offer a technology which shoots down the 95% piracy rate. If it helps your business or not, we can't tell, you know who your customer are. The decision is up to you, of course.

wait until someone else figures out how to do; which usually doesn't take very long. The only way you're going to increase revenues is by writing excellent games and software. That's what compels people to buy; not DRM or security.

I agree that the only way you're going to increase revenues is by writing excellent games and software but imagine these excellent games and software get cracked the day they are released.

"Anti-cracking" measures and security should be about keeping things fair. It's not fair to paying customers if everyone and his uncle gets to play for free. And that's really, imho, the only reason to have any DRM/security measures in your game. The way to discourage people from cracking your software is by pricing it fairly, offering good customer service, treating your customers with respect and making your games accessible to the public.

Sure, in an ideal world. I don't know if you're a game developer or not but don't you feel pissed off if you are working on a game/app for months, eating just fast food all the time to save money, then offer your product for $2 with cool support and features and some asshole makes a crack and spread it for free? Are you really satisfied only with the feeling that people use it? For big companies it is the same -- they have 200+ people working on a title, put 3 years of development into it and the next day after release a crack is out there, making their work worthless.

P.S. -- Your security scheme sounds very familiar. It sounds a lot like the security system built into GROME (my favorite terrain/world editing tool) from Quad Software. I notice your company is called "Quadisys" which sounds similar to "Quad"... Are you guys an offshoot of Quad or related in any way? If so, please send Adrian my regards. He has helped me greatly over the years! ;-)

Wow, this must be a huge coincidence, but we'll write them for sure! Posted Image

I only repeat our offer here: if you think a good anti-piracy solution with as little hassle as possible can help you boost your sales, give us a call. If not, well... we can't really force you to change your mind, it's up to you. We offer it 100% for free, servers are paid by us, customers support ditto. We really need a 'real' customer to break into the game world.

#3mikro_sk

Posted 13 October 2012 - 02:46 PM

Hi ATC,

Your system sounds pretty good. I can give it my blessings insofar as what I've heard you say about it. But don't think all (or any part of) it is "uncrackable". You might have made it hard enough that I don't feel like trying, but anything is breakable. When you engineer the "unbreakable" lock I will just get a screwdriver and take the door off the hinges... the mighty lock falling at my feet as I enter the bank vault. That's how hacking is done and how crackers think. :-)

That's the reason why I'm saying: A: First, we do not claim it's unbreakable. We are only saying we can hold your game long enough on the game market to make some money back. In other words: you'll crack us, we work on it with that in mind, but it will take you a time.

However, I still take issue with the claim that this will "increase revenues"... I say again that people who refuse to pay for your software are not going to pay for your software.

You know, I'm not a marketing advisor. Nor a sales person. We just offer a technology which shoots down the 95% piracy rate. If it helps your business or not, we can't tell, you know who your customer are. The decision is up to you, of course.

wait until someone else figures out how to do; which usually doesn't take very long. The only way you're going to increase revenues is by writing excellent games and software. That's what compels people to buy; not DRM or security.

I agree that the only way you're going to increase revenues is by writing excellent games and software but imagine these excellent games and software get cracked the day they are released.

"Anti-cracking" measures and security should be about keeping things fair. It's not fair to paying customers if everyone and his uncle gets to play for free. And that's really, imho, the only reason to have any DRM/security measures in your game. The way to discourage people from cracking your software is by pricing it fairly, offering good customer service, treating your customers with respect and making your games accessible to the public.

Sure, in an ideal world. I don't know if you're a game developer or not but don't you feel pissed off if you are working on a game/app for months, eating just fast food all the time to save money, then offer your product for $2 with cool support and features and some asshole makes a crack and spread it for free? Are you really satisfied only with the feeling that people use it? For big companies it is the same -- they have 200+ people working on a title, put 3 years of development into it and the next day after release a crack is out there, making their work worthless.

P.S. -- Your security scheme sounds very familiar. It sounds a lot like the security system built into GROME (my favorite terrain/world editing tool) from Quad Software. I notice your company is called "Quadisys" which sounds similar to "Quad"... Are you guys an offshoot of Quad or related in any way? If so, please send Adrian my regards. He has helped me greatly over the years! ;-)

Wow, this must be a huge coincidence, but we'll write them for sure! Posted Image

I only repeat our offer here: if you think a good anti-piracy solution with as little hassle as possible can help you boost your sales, give us a call. If not, well... we can't really force you to change your mind, it's up to you. We offer it 100% for free, servers are paid by us, customers support ditto. We really need a 'real' customer to break into the game world.

#2mikro_sk

Posted 13 October 2012 - 02:40 PM

Hi ATC,

Your system sounds pretty good. I can give it my blessings insofar as what I've heard you say about it. But don't think all (or any part of) it is "uncrackable". You might have made it hard enough that I don't feel like trying, but anything is breakable. When you engineer the "unbreakable" lock I will just get a screwdriver and take the door off the hinges... the mighty lock falling at my feet as I enter the bank vault. That's how hacking is done and how crackers think. :-)

That's the reason why I'm saying: A: First, we do not claim it's unbreakable. We are only saying we can hold your game long enough on the game market to make some money back. In other words: you'll crack us, we work on it with that in mind, but it will take you a time.

However, I still take issue with the claim that this will "increase revenues"... I say again that people who refuse to pay for your software are not going to pay for your software.

You know, I'm not a marketing advisor. Nor a sales person. We just offer a technology which shoots down the 95% piracy rate. If it helps your business or not, we can't tell, you know who your customer are. The decision is up to you, of course.

wait until someone else figures out how to do; which usually doesn't take very long. The only way you're going to increase revenues is by writing excellent games and software. That's what compels people to buy; not DRM or security.

I partly agree here. But there's also another 'audience': it's 13 year old teens who got to have the latest AAA games because it's in & cool & everybody in class talk about it. And of course these kids can't afford to buy all of them so the first they do is to download a crack. What these kids do if there's no crack? Sure, majority of them wont play the game... but come on, it's such a popular title, maybe he can try to make money on uncle's garden or wait for Christmas? Don't underestimate power of pubertal kids ;-) But I don't know how this applies to indie games, sure.

"Anti-cracking" measures and security should be about keeping things fair. It's not fair to paying customers if everyone and his uncle gets to play for free. And that's really, imho, the only reason to have any DRM/security measures in your game. The way to discourage people from cracking your software is by pricing it fairly, offering good customer service, treating your customers with respect and making your games accessible to the public.

Sure, in an ideal world. I don't know if you're a game developer or not but don't you feel pissed off if you are working on a game/app for months, eating just fast food all the time to save money, then offer your product for $2 with cool support and features and some asshole makes a crack and spread it for free? Are you really satisfied only with the feeling that people use it? For big companies it is the same -- they have 200+ people working on a title, put 3 years of development into it and the next day after release a crack is out there, making their work worthless.

P.S. -- Your security scheme sounds very familiar. It sounds a lot like the security system built into GROME (my favorite terrain/world editing tool) from Quad Software. I notice your company is called "Quadisys" which sounds similar to "Quad"... Are you guys an offshoot of Quad or related in any way? If so, please send Adrian my regards. He has helped me greatly over the years! ;-)

Wow, this must be a huge coincidence, but we'll write them for sure! Posted Image

I only repeat our offer here: if you think a good anti-piracy solution with as little hassle as possible can help you boost your sales, give us a call. If not, well... we can't really force you to change your mind, it's up to you. We offer it 100% for free, servers are paid by us, customers support ditto. We really need a 'real' customer to break into the game world.

#1mikro_sk

Posted 13 October 2012 - 02:40 PM

Hi ATC,

Your system sounds pretty good. I can give it my blessings insofar as what I've heard you say about it. But don't think all (or any part of) it is "uncrackable". You might have made it hard enough that I don't feel like trying, but anything is breakable. When you engineer the "unbreakable" lock I will just get a screwdriver and take the door off the hinges... the mighty lock falling at my feet as I enter the bank vault. That's how hacking is done and how crackers think. :-)

That's the reason why I'm saying: A: First, we do not claim it's unbreakable. We are only saying we can hold your game long enough on the game market to make some money back. In other words: you'll crack us, we work on it with that in mind, but it will take you a time.

However, I still take issue with the claim that this will "increase revenues"... I say again that people who refuse to pay for your software are not going to pay for your software.

You know, I'm not a marketing advisor. Nor a sales person. We just offer a technology which shoots down the 95% piracy rate. If it helps your business or not, we can't tell, you know who your customer are. The decision is up to you, of course.

wait until someone else figures out how to do; which usually doesn't take very long. The only way you're going to increase revenues is by writing excellent games and software. That's what compels people to buy; not DRM or security.

I partly agree here. But there's also another 'audience': it's 13 year old teens who got to have the latest AAA games because it's in & cool & everybody in class talk about it. And of course these kids can't afford to buy all of them so the first they do is to download a crack. What these kids do if there's no crack? Sure, majority of them wont play the game... but come on, it's such a popular title, maybe he can try to make money on uncle's garden or wait for Christmas? Don't underestimate power of pubertal kids ;-) But I don't know how this applies to indie games, sure.

"Anti-cracking" measures and security should be about keeping things fair. It's not fair to paying customers if everyone and his uncle gets to play for free. And that's really, imho, the only reason to have any DRM/security measures in your game. The way to discourage people from cracking your software is by pricing it fairly, offering good customer service, treating your customers with respect and making your games accessible to the public.

Sure, in an ideal world. I don't know if you're a game developer or not but don't you feel pissed off if you are working on a game/app for months, eating just fast food all the time to save money, then offer your product for $2 with cool support and features and some asshole makes a crack and spread it for free? Are you really satisfied only with the feeling that people use it? For big companies it is the same -- they have 200+ people working on a title, put 3 years of development into it and the next day after release a crack is out there, making their work worthless.

P.S. -- Your security scheme sounds very familiar. It sounds a lot like the security system built into GROME (my favorite terrain/world editing tool) from Quad Software. I notice your company is called "Quadisys" which sounds similar to "Quad"... Are you guys an offshoot of Quad or related in any way? If so, please send Adrian my regards. He has helped me greatly over the years! ;-)

Wow, this must be a huge coincidence, but we'll write them for sure! Posted Image

I only repeat our offer here: if you think a good anti-piracy with as little hassle as possible can help you boost your sales, give us a call. If not, well... we can't really force you to change your mind, it's up to you. We offer it 100% for free, servers are paid by us, customers support ditto. We really need a 'real' customer to break into the game world.

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