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#ActualSasstraliss

Posted 14 October 2012 - 10:23 PM

Two things need to happen:

1. You need an Effect that supports normal mapping. The default BasicEffect in XNA doesn't handle normal or specular maps, just diffuse.


How can I do just the diffuse then with the BasicEffect? All the tutorials for BasicEffect I've found only use Diffuse as a DiffuseColor Vector. I actually have an image map for it, which I can't find resources on how to use with BasicEffect.

Also, if I need an effect other than BasicEffect, where can I find resources for it?

I checked out the Normal Mapping example on MSDN, the one with the lizard. Looks mighty complicated.

#3Sasstraliss

Posted 14 October 2012 - 10:21 PM

Two things need to happen:

1. You need an Effect that supports normal mapping. The default BasicEffect in XNA doesn't handle normal or specular maps, just diffuse.


How can I do just the diffuse then with the BasicEffect? All the tutorials for BasicEffect I've found only use Diffuse as a DiffuseColor Vector. I actually have an image map for it, which I can't find resources on how to use with BasicEffect.

Also, if I need an effect other than BasicEffect, where can I find resources for it?

I checked out the Normal Mapping example on MSDN, the one with the lizard.

But it seems like they are making the normals from scratch, I don't see them using a premade normal map image file anywhere...

#2Sasstraliss

Posted 14 October 2012 - 10:08 PM

Two things need to happen:

1. You need an Effect that supports normal mapping. The default BasicEffect in XNA doesn't handle normal or specular maps, just diffuse.


How can I do just the diffuse then with the BasicEffect? All the tutorials for BasicEffect I've found only use Diffuse as a DiffuseColor Vector. I actually have an image map for it, which I can't find resources on how to use with BasicEffect.

Also, if I need an effect other than BasicEffect, where can I find resources for it?

#1Sasstraliss

Posted 14 October 2012 - 10:06 PM

Two things need to happen:

1. You need an Effect that supports normal mapping. The default BasicEffect in XNA doesn't handle normal or specular maps, just diffuse.


How can I do just the diffuse then with the BasicEffect?

Also, if I need an effect other than BasicEffect, where can I find resources for it?

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