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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualbe-the-hero.net

Posted 15 October 2012 - 01:46 PM

I think it is a dangerous path. Mainly for the "naive" reason: you have no idea what you are getting into and what budgets are required. So, in the best case, you'll end up working with a decent developer and artist, and sell a few copies of your app.
In the worst case, you'll delegate an over ambitious project to a cheap developer (in both senses) and burn through your bucks without completing it or end up with some crap.

Therefore, I basically have two advices:
- think small, try it first with a simple game (...and this would help you to check you found the right people!)
- ask the most ...knowledgeable... developer friend you know to interview developer candidates

Despite I would be reluctant, I think everything is possible ...provided some effort, luck and care.
It's a bit of gambling though, and I would say the odds are not on your side.

#1be-the-hero.net

Posted 15 October 2012 - 01:46 PM

I think it is a dangerous path. Mainly for the "naive" reason: you have no idea what you are getting into and what budgets are needed. So, in the best case, you'll end up working with a decent developer and artist, and sell a few copies of your app.
In the worst case, you'll delegate an over ambitious project to a cheap developer (in both senses) and burn through your bucks without completing it or end up with some crap.

Therefore, I basically have two advices:
- think small, try it first with a simple game (...and this would help you to check you found the right people!)
- ask the most ...knowledgeable... developer friend you know to interview developer candidates

Despite I would be reluctant, I think everything is possible ...provided some effort, luck and care.
It's a bit of gambling though, and I would say the odds are not on your side.

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