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#Actualtanzanite7

Posted 15 October 2012 - 03:02 PM

Not really what you asked, but i say anyway: i would just use two textures (RG16F + R32F).

Edit: if you went with RGBA16F because your framebuffer is 64bit and you heard you can not use different sized buffers - then, that restriction was lifted ages ago (iirc, way before 3.3 - which your workaround glsl requires [min for "uintBitsToFloat"]).

#2tanzanite7

Posted 15 October 2012 - 03:01 PM

Not really what you asked, but i say anyway: i would just use two textures (RG16F + R32F).

Edit: if you went with RGBA16F because your framebuffer is 64bit and you heard you can not use different sized buffers - then, that restriction was lifted ages ago (iirc, way before 3.3 - which your glsl requires [min for "uintBitsToFloat"]).

#1tanzanite7

Posted 15 October 2012 - 02:55 PM

Not really what you asked, but i say anyway: i would just use two textures (RG16F + R32F).

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