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#ActualYoubar

Posted 15 October 2012 - 11:00 PM

Spoiler


Nvm

#4Youbar

Posted 15 October 2012 - 10:57 PM

Spoiler


Nvm

#3Youbar

Posted 15 October 2012 - 10:56 PM

Ah thanks, number isn't reset! That solved the problem! Thanks for pointing that out.

Well, now I'm trying to create a movement script for an ingame character:
prev = map[x][y];
	cout << "Where would you like to go?" << endl;
	cin >> input;
	if (input == 8)
	{
	   y--;
	   x, y == 2;
	   prev == 0;
	   goto map;
	   mapn = 0;
	   mapn2 = 0;
	   number = 0;
	   number2 = 0;
	}

But it seems to just automatically skip the loop again, despite it being reset...
Is there a way to fix this?

Sorry, but I'm just really new to C++ so my code probably looks extremely bad.

#2Youbar

Posted 15 October 2012 - 10:52 PM

Ah thanks, number isn't reset! That solved the problem! Thanks for pointing that out.

Well, now I'm trying to create a movement script for an ingame character:
prev = map[x][y];
    cout << "Where would you like to go?" << endl;
    cin >> input;
    if (input == 8)
    {
	   y--;
	   x, y == 2;
	   prev == 0;
	   goto map;
	   mapn = 0;
	   mapn2 = 0;
	   number = 0;
	   number2 = 0;
    }

But it seems to just automatically skip the loop again, despite it being reset...
Is there a way to fix this?

Sorry, but I'm just really new to C++ so my code probably looks extremely bad.

#1Youbar

Posted 15 October 2012 - 10:36 PM

Ah thanks, number isn't reset! That solved the problem! Thanks for pointing that out.

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