Also, if "Mathematics for 3D Game Programming and Computer Graphics" is too hard for you, you should buy Practical linear algebra : Geometry toolbox. http://www.amazon.co...x/dp/1568812345

The book explains linear algebra with geometrical explanations and some drawings (and without theorem ), so you always know how to represent every mathematics "tool" in 2D/3D.

Roughly, the first half is about the 2D space and the other one about the 3D space.

Every chapter are not long but not too short, with corrected exercises at the end (which require simple computations).

I will begin the 3D part of the book and there were just 2 or 3 computations which were not simple to understand the first time.

If you take it, don't hesitate to post here or to send me a PM if you don't understand some parts.

I took this book because it was recommended on http://www.realtimer....com/books.html (at the bottom of the page).

Edit: The book is not a "game oriented" book but it's composed of useful stuff as how to know the shortest distance between a point and a line or a plane.

And well, it's about linear algebra so it's always useful

### Show differencesHistory of post edits

### #4Rakilonn

Posted 16 October 2012 - 12:30 PM

Also, if "Mathematics for 3D Game Programming and Computer Graphics" is too hard for you, you should buy Practical linear algebra : Geometry toolbox. http://www.amazon.co...x/dp/1568812345

The book explains linear algebra with geometrical explanations and some drawings (and without theorem ), so you always know how to represent every mathematics "tool" in 2D/3D.

Roughly, the first half is about the 2D space and the other one about the 3D space.

Every chapter are not long with corrected exercises at the end (which require simple computations).

I will begin the 3D part of the book and there were just 2 or 3 computations which were not simple to understand the first time.

If you take it, don't hesitate to post here or to send me a PM if you don't understand some parts.

I took this book because it was recommended on http://www.realtimer....com/books.html (at the bottom of the page).

Edit: The book is not a "game oriented" book but it's composed of useful stuff as how to know the shortest distance between a point and a line or a plane.

And well, it's about linear algebra so it's always useful

The book explains linear algebra with geometrical explanations and some drawings (and without theorem ), so you always know how to represent every mathematics "tool" in 2D/3D.

Roughly, the first half is about the 2D space and the other one about the 3D space.

Every chapter are not long with corrected exercises at the end (which require simple computations).

I will begin the 3D part of the book and there were just 2 or 3 computations which were not simple to understand the first time.

If you take it, don't hesitate to post here or to send me a PM if you don't understand some parts.

I took this book because it was recommended on http://www.realtimer....com/books.html (at the bottom of the page).

Edit: The book is not a "game oriented" book but it's composed of useful stuff as how to know the shortest distance between a point and a line or a plane.

And well, it's about linear algebra so it's always useful

### #3Rakilonn

Posted 16 October 2012 - 11:53 AM

Also, if "Mathematics for 3D Game Programming and Computer Graphics" is too hard for you, you should buy Practical linear algebra : Geometry toolbox. http://www.amazon.co...x/dp/1568812345

The book explains linear algebra with geometrical explanations and some drawings (and without theorem and proof), so you always know how to represent every mathematics "tool" in 2D/3D.

Roughly, the first half is about the 2D space and the other one about the 3D space.

Every chapter are not long with corrected exercises at the end (which require simple computations).

I will begin the 3D part of the book and there were just 2 or 3 computations which were not simple to understand the first time.

If you take it, don't hesitate to post here or to send me a PM if you don't understand some parts.

I took this book because it was recommended on http://www.realtimer....com/books.html (at the bottom of the page).

Edit: The book is not a "game oriented" book but it's composed of useful stuff as how to know the shortest distance between a point and a line or a plane.

And well, it's about linear algebra so it's always useful

The book explains linear algebra with geometrical explanations and some drawings (and without theorem and proof), so you always know how to represent every mathematics "tool" in 2D/3D.

Roughly, the first half is about the 2D space and the other one about the 3D space.

Every chapter are not long with corrected exercises at the end (which require simple computations).

I will begin the 3D part of the book and there were just 2 or 3 computations which were not simple to understand the first time.

If you take it, don't hesitate to post here or to send me a PM if you don't understand some parts.

I took this book because it was recommended on http://www.realtimer....com/books.html (at the bottom of the page).

Edit: The book is not a "game oriented" book but it's composed of useful stuff as how to know the shortest distance between a point and a line or a plane.

And well, it's about linear algebra so it's always useful

### #2Rakilonn

Posted 16 October 2012 - 11:46 AM

Also, if "Mathematics for 3D Game Programming and Computer Graphics" is too hard for you, you should buy Practical linear algebra : Geometry toolbox. http://www.amazon.co...x/dp/1568812345

The book explains linear algebra with geometrical explanations and some drawings (and without theorem and proof), so you always know how to represent every mathematics "tool" in 2D/3D.

Roughly, the first half is about the 2D space and the other one about the 3D space.

Every chapter are not long with corrected exercises at the end (which require simple computations).

I will begin the 3D part of the book and there were just 2 or 3 computations which were not simple to understand the first time.

If you take it, don't hesitate to post here or to send me a PM if you don't understand some parts.

I took this book because it was recommended on http://www.realtimer....com/books.html (at the bottom of the page).

The book explains linear algebra with geometrical explanations and some drawings (and without theorem and proof), so you always know how to represent every mathematics "tool" in 2D/3D.

Roughly, the first half is about the 2D space and the other one about the 3D space.

Every chapter are not long with corrected exercises at the end (which require simple computations).

I will begin the 3D part of the book and there were just 2 or 3 computations which were not simple to understand the first time.

If you take it, don't hesitate to post here or to send me a PM if you don't understand some parts.

I took this book because it was recommended on http://www.realtimer....com/books.html (at the bottom of the page).

### #1Rakilonn

Posted 16 October 2012 - 11:44 AM

Also, if "Mathematics for 3D Game Programming and Computer Graphics" is too hard for you, you should buy Practical linear algebra : Geometry toolbox. http://www.amazon.com/Practical-Linear-Algebra-Geometry-Toolbox/dp/1568812345

The book explains linear algebra with geometrical explanations and some drawings (and without theorem and proof), so you always know how to represent every mathematics "tool" in 2D/3D.

Roughly, the first half is about the 2D space and the other one about the 3D space.

Every chapter are not long with corrected exercises at the end (which require simple computations).

I will begin the 3D part of the book and there were just 2 or 3 computations which were not simple to understand the first time.

If you take it, don't hesitate to post here or to send me a PM.

I took this book because it was recommended on http://www.realtimerendering.com/books.html (at the bottom of the page).

The book explains linear algebra with geometrical explanations and some drawings (and without theorem and proof), so you always know how to represent every mathematics "tool" in 2D/3D.

Roughly, the first half is about the 2D space and the other one about the 3D space.

Every chapter are not long with corrected exercises at the end (which require simple computations).

I will begin the 3D part of the book and there were just 2 or 3 computations which were not simple to understand the first time.

If you take it, don't hesitate to post here or to send me a PM.

I took this book because it was recommended on http://www.realtimerendering.com/books.html (at the bottom of the page).