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#ActualDaveTroyer

Posted 16 October 2012 - 12:22 PM

This is just my opinion, and though it may be a strong one, I'm not trying to offend you; just asking that you take more serious consideration than what I've read so far.

I think you should reevaluate suicide as a major plot device.

From what I've read in this topic, suicide is being used to tie up lose ends, not as a real aspect of the game, a plot device, or even handled with a bit of civility or respect.

Take Mr.NoName's second game for example. The ghost of the player controls the ship to destroy a world "for fun" and then "commits suicide to end his misery." It seems rather contradictory and in bad taste. If the player or even the ghost is in control of their actions on the ship and "having fun" why would they then drop into a deep depression and make the choice to end it all?
Break it into a more base level. If you were playing Space Invaders and after you beat the level, you told the player to walk away and end the game instead of continuing. I think would send conflicting messages to the player and also if you just end up "rewarding" them with suicide, you're glamorizing suicide, which many, including myself, take offence at. It may get you some shock fame, but that fades and you won't be taken seriously ever after that.

As someone that has experienced lose due to suicide, I know very well that it's a touchy topic and one that many are afraid to approach. And though I feel that suicide and mental illness are topics that need to be talked about and even explored in interactive media to help spread awareness, I think it needs to be at a much more sincere level than what Mr.NoName has purposed.

If someone makes a choice to use suicide as a serious part of a game, then I think it should be handled with respect and in depth, real knowledge on the subject. If you plan on having any real future in the video game industry, something that is handled so poorly could be such a blemish that you never work on anything in any real capacity again.

#1DaveTroyer

Posted 16 October 2012 - 12:21 PM

This is just my opinion, and though it may be a strong one, I'm not trying to offend you; just asking that you take more serious consideration that what I've read so far.

I think you should reevaluate suicide as a major plot device.

From what I've read in this topic, suicide is being used to tie up lose ends, not as a real aspect of the game, a plot device, or even handled with a bit of civility or respect.

Take Mr.NoName's second game for example. The ghost of the player controls the ship to destroy a world "for fun" and then "commits suicide to end his misery." It seems rather contradictory and in bad taste. If the player or even the ghost is in control of their actions on the ship and "having fun" why would they then drop into a deep depression and make the choice to end it all?
Break it into a more base level. If you were playing Space Invaders and after you beat the level, you told the player to walk away and end the game instead of continuing. I think would send conflicting messages to the player and also if you just end up "rewarding" them with suicide, you're glamorizing suicide, which many, including myself, take offence at. It may get you some shock fame, but that fades and you won't be taken seriously ever after that.

As someone that has experienced lose due to suicide, I know very well that it's a touchy topic and one that many are afraid to approach. And though I feel that suicide and mental illness are topics that need to be talked about and even explored in interactive media to help spread awareness, I think it needs to be at a much more sincere level than what Mr.NoName has purposed.

If someone makes a choice to use suicide as a serious part of a game, then I think it should be handled with respect and in depth, real knowledge on the subject. If you plan on having any real future in the video game industry, something that is handled so poorly could be such a blemish that you never work on anything in any real capacity again.

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