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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

#ActualDaveTroyer

Posted 16 October 2012 - 01:24 PM

For a group with a limited skill set that is willing to pool their money together and hire out to get their game made, I would suggest finding a smaller studio that has some proven success, is welcoming to the idea of creating someone else's game, and has experience with the platform you're looking to develop for. This will be time consuming to find the right studio.

Might I suggest looking at studios like Flashbang and others like them. I haven't ever worked with Flashbang, but they seem to welcome contract work, have some fairly polished titles, and use Unity, which can do mobile platforms. Though they seem fairly good at what they do, be sure to look around and find a good fit. The little bit of research I've done into contract studios is that they're tough to find, but its your teams money so don't just settle.

As others have said, make up a business plan and design document before approaching a studio so they can give you a better idea of what the costs will be. And even though you're working with your friends, get contracts for your group. You guys may never screw each other over, but at least with a contract, if anything ever comes up, everyone is protected.

#1DaveTroyer

Posted 16 October 2012 - 01:20 PM

For a group with a limited skill set that is willing to pool their money together and hire out to get their game made, I would suggest finding a smaller studio that has some proven success, is welcoming to the idea of creating someone else's game, and has experience with the platform you're looking to develop for. This will be time consuming to find the right studio.

Might I suggest looking at studios like Flashbang and others like them. I haven't ever worked with Flashbang, but they seem to welcome contract work, have some fairly polished titles, and use Unity, which can do mobile platforms. Though they seem fairly good at what they do, be sure to look around and find a good fit. The little bit of research I've done into contract studios is that they're tough to find, but its your teams money so don't just settle.

As others have said, make up a business plan and design document before approaching a studio so they can give you a better idea of what the costs will be. And even though you're working with your friends, get contracts for your group. You guys may never screw each other over, but at least with a contract, if anything every comes up, everyone is protected.

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