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#Actual3Ddreamer

Posted 16 October 2012 - 03:56 PM

Nice head start you have there. Your scenes look way cool! Posted Image

1) Make simple games to understand game structure. Your programming experience leaves you with the need to reform to a game development system, beginning with simple games.

2) Focus on shaders, textures, brush strokes, and baking. Instead of rendering, expand into rasterization. The 3D is going well for you.

3) Research, research, research. So you stay enthusiastic in your work, you will need to prepare for bottlenecks like art file format compatibility issues or custom game user interfaces.

4) Many game making tools are not used in architecture, so you need to aquire them and perhaps make a few, too.

5) Long term you are going to need understanding of performance coding and game optimization because your art assets - thanks to your talents - will demand it some day.Posted Image



Clinton

#13Ddreamer

Posted 16 October 2012 - 03:54 PM

Nice head start you have there. Your scenes look way cool! Posted Image

1) Make simple games to understand game structure. Your programming experience leaves you with the need to reform to a game development system, beginning with simple games.

2) Focus on shaders, textures, brush strokes, and baking. Instead of rendering, expand into rasterization. The 3D is going well for you.

3) Research, research, research. So you stay enthusiastic in your work, you will need to prepare for bottlenecks like art asset image file format compatibility issues or custom game user interfaces.

4) Many game making tools are not used in architecture, so you need to aquire them and perhaps make a few, too.

5) Long term you are going to need understanding of performance coding and game optimization because your art assets - thanks to your talents - will demand it some day.Posted Image



Clinton

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