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#ActualHaps

Posted 16 October 2012 - 07:19 PM

The best library to use would probably be the one you're most comfortable with. Most of the ones you listed are perfectly valid choices, and there's also SDL for C/C++, or XNA if you want to use C#.

Since you already know to start small with basic movement and collision, and they're both pretty key concepts to making a Zelda type game, why not check out a few simple 2D tutorials to do that (such as Pong,) using whichever frameworks interest you? You'll likely find some online, so you can play with each before picking one that suits you, then invest in a proper book (or online resource) for learning it.

#2Haps

Posted 16 October 2012 - 07:18 PM

The best library to use would probably be the one you're most comfortable with. Most of the ones you listed are perfectly valid choices, and there's also SDL for C/C++, or XNA if you want to use C#.

Since you already know to start small with basic movement and collision, and they're both pretty key concepts to making a Zelda type game, why not check out a few simple 2D tutorials to do that (such as Pong,) using whichever frameworks interest you? You'll likely find some online, so you can play with each before picking a framework that suits you, then invest in a proper book (or online resource) for learning it.

#1Haps

Posted 16 October 2012 - 07:15 PM

The best library to use would probably be the one you're most comfortable with. Most of the ones you listed are perfectly valid choices, and there's also SDL for C/C++, or XNA if you want to use C#.

Since you already want to start small with basic movement and collision, and they're both pretty key concepts to making a Zelda type game, why not check out a few simple 2D tutorials to do that (such as Pong,) using whichever libraries interest you? You can likely find some online so you can play with each before picking a framework that suits you, and investing in a proper book for it.

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