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#ActualL. Spiro

Posted 17 October 2012 - 10:10 AM

The upper limits are defined by:
D3D11_HS_MAXTESSFACTOR_UPPER_BOUND (for hull shaders)
D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR

All of these are defined as 64 except D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR, which is 63.
You should not exceed D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR.


[EDIT]
Never mind; I misunderstood the problem.
[/EDIT]


L. Spiro

#2L. Spiro

Posted 17 October 2012 - 10:08 AM

The upper limits are defined by:
D3D11_HS_MAXTESSFACTOR_UPPER_BOUND (for hull shaders)
D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR

All of these are defined as 64 except D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR, which is 63.
You should not exceed D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR.


L. Spiro

#1L. Spiro

Posted 16 October 2012 - 11:38 PM

The upper limit are defined by:
D3D11_HS_MAXTESSFACTOR_UPPER_BOUND (for hull shaders)
D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR

All of these are defined as 64 except D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR, which is 63.
You should not exceed D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR.


L. Spiro

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