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#ActualAndreas Jonsson

Posted 19 October 2012 - 09:18 PM

Hi!


We are using angel script in our game engine, but we encountered with serious problems. Before 2.25 we try use precompiled byte-code but
they are was error in loading byte-code. So we just compile script in runtime and this works fine until script became too big and app on ios forced to close because too much memory consuption take place when compiling script. Now with 2.25 when we save byte code angel script just crashes.

Also always triggered assert in when compiling script
as_compiler, line 925
if( !hasCompileErrors )
{
asASSERT( tempVariables.GetLength() == 0 );
asASSERT( reservedVariables.GetLength() == 0 );
}

Can we send source code and nessesery data so you can debug angel script code and  figure out what we did wrong or what bug lie in angel code?


Best regards.

#1_Engine_

Posted 17 October 2012 - 01:07 AM

Hi!


We are using angel script in our game engine, but we encountered with serious problems. Before 2.25 we try use precompiled byte-code but
they are was error in loading byte-code. So we just compile script in runtime and this works fine until script became too big and app on ios forced to close because too much memory consuption take place when compiling script. Now with 2.25 when we save byte code angel script just crashes.

Also always triggered assert in when compiling script
as_compiler, line 925
if( !hasCompileErrors )
{
asASSERT( tempVariables.GetLength() == 0 );
asASSERT( reservedVariables.GetLength() == 0 );
}

Can we send source code and nessesery data so you can debug angel script code and  figure out what we did wrong or what bug lie in angel code?


Best regards.

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