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#Actualjbadams

Posted 17 October 2012 - 04:02 AM

The average game makes little or no money, but popular Flash games can potentially make thousands of dollars. To make money your game needs to be popular, and you need to select one or more appropriate ways of monetizing; sponsorship, advertising, micro-transactions, etc.


Honestly, if your main interest is making money you should get yourself a stable job instead of developing games. Making money from flash games can be very hit-and-miss -- especially until you have a few successes and establish a solid process -- and probably isn't the reliable income you might be hoping for.

On the other hand, if you really want to make games and want to also make some money -- or perhaps eventually your entire income -- doing it you shouldn't be worrying about how much the average game makes. You should instead be focussed on learning to create great games and effectively monetizing them.


Looking specifically at "Cursed Treasure", it's a reasonably high quality game which has obviously been sponsored by Armour Games; this sponsorship could have earned the developer a single fixed-amount payment of anywhere from a few hundred to several thousand dollars. It would also have earned some money from ad revenue shares with the many portals it's shared on. I don't see any other obvious form of monetization -- premium upgrades for example -- in this particular title.


Have a read of the Flash Love Letter on Lost Garden, as well as some of the references linked at the end.



Hope that's helpful! Posted Image

#1jbadams

Posted 17 October 2012 - 03:56 AM

The average game makes little or no money, but popular Flash games can potentially make thousands of dollars. To make money your game needs to be popular, and you need to select one or more appropriate ways of monetizing; sponsorship, advertising, micro-transactions, etc.


Honestly, if your main interest is making money you should get yourself a stable job instead of developing games. Making money from flash games can be very hit-and-miss -- especially until you have a few successes and establish a solid process -- and probably isn't the reliable income you might be hoping for.

On the other hand, if you really want to make games and want to also make some money -- or perhaps eventually your entire income -- doing it you shouldn't be worrying about how much the average game makes. You should instead be focussed on learning to create great games and effectively monetizing them.


Have a read of the Flash Love Letter on Lost Garden, as well as some of the references linked at the end.



Hope that's helpful! Posted Image

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