Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualSlackjaw0xs

Posted 18 October 2012 - 04:41 PM

Thank you for all your replies!

I tried getting a hold of Isles, which would have been awesome, but loading the source and the game itself game up with errors and I'm having a hard time getting it running.

I've decided in the meantime to try UDK's MOBA kit in order to design a basic outline of the game and get a feel for how to code it from scratch. I think the UDK will hopefully give me enough of an idea to get going so that once I finish with my own MOBA on UDK, I can go ahead and begin my own personal build. The reason I don't want to use UDK altogether is mainly due to licensing, since I want to eventually sell my game for XBox Live.

I was also wondering (and this may not be the correct place to ask this) if a MOBA on Xbox would be able to support purchasing options such as those had on League of Legends wherein you can add money and/or make purchases to buy new champions, runes and "boosts"?

Any additional comments or suggestions are greatly appreciated!

#1Slackjaw0xs

Posted 18 October 2012 - 04:37 PM

Thank you for all your replies!

I tried getting a old of Isles, which would have been awesome, but loading the source and the game itself game up with errors and I'm having a hard time getting it running.

I've decided in the meantime to try UDK's MOBA kit in order to design a basic outline of the game and get a feel for how to code it from scratch. I think the UDK will hopefully give me enough of an idea to get going so that once I finish with my own MOBA on UDK, I can go ahead and begin my own personal build. The reason I don't want to use UDK altogether is mainly due to licensing, since I want to eventually sell my game for XBox Live.

Any additional comments or suggestions are greatly appreciated!

PARTNERS