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#Actualic0de

Posted 18 October 2012 - 05:43 PM

Now after some days I still don't understand the parsing of skeletal animation formats like .md5mesh, .md5anim because they have some complicated maths in it like quaternions.

Can someone help me parsing .md5 models, problably with some explanations over skype, or anything else?


If you use a third party library like assimp you can abstract yourself from all the nitty gritty file specific stuff and just use the structures exposed by assimp. It should handle md5s for you.

#1ic0de

Posted 18 October 2012 - 05:41 PM

Now after some days I still don't understand the parsing of skeletal animation formats like .md5mesh, .md5anim because they have some complicated maths in it like quaternions.

Can someone help me parsing .md5 models, problably with some explanations over skype, or anything else?


If you use a third party library like assimp you can abstract yourself from all the nitty gritty file specific stuff and just use the structures exposed by assimp.

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