does the float can handle 1/8000 numbers and multiples of it? from 1/8000 to 8000/8000 and then plus 1.0f or -1.0f
and then adding some multiples together, the anwer is another multiple but can still handle it?
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.
I just relized its not 1/8000 but 1/16000 what iam using when the texture that is 8000x8000
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#6lomateron
Posted 19 October 2012 - 01:35 PM
does the float can handle 1/8000 numbers and multiples of it? from 1/8000 to 8000/8000 and then plus 1.0f or -1.0f
and then adding some multimples together, the anwer is another multiple but can still handle it?
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.
I just relized its not 1/8000 but 1/16000 what iam using when the texture that is 8000x8000
and then adding some multimples together, the anwer is another multiple but can still handle it?
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.
I just relized its not 1/8000 but 1/16000 what iam using when the texture that is 8000x8000
#5lomateron
Posted 19 October 2012 - 01:33 PM
does the float can handle 1/8000 numbers and multiples of it? from 1/8000 to 8000/8000 and the plus 1.0f or -1.0f
and then adding some multimples together, the anwer is another multiple but can still handle it?
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.
I just relized its not 1/8000 but 1/16000 what iam using when the texture that is 8000x8000
and then adding some multimples together, the anwer is another multiple but can still handle it?
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.
I just relized its not 1/8000 but 1/16000 what iam using when the texture that is 8000x8000
#4lomateron
Posted 19 October 2012 - 01:32 PM
does the float can handle 1/8000 numbers and multiples of it? from 1/8000 to 8000/8000 and the plus 1.0f or -1.0f
and then adding some multimples together, the anwer is another multiple but can still handle it?
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.
and then adding some multimples together, the anwer is another multiple but can still handle it?
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.
#3lomateron
Posted 19 October 2012 - 01:30 PM
does the float can handle 1/8000 numbers and multiples of it? from 1/8000 to 8000/8000 and the plus 1.0f or -1.0f
and then adding some multimples together, the anwer is another multiple but can still handel it?
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.
and then adding some multimples together, the anwer is another multiple but can still handel it?
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.
#2lomateron
Posted 19 October 2012 - 01:28 PM
does the float can handle 1/8000 numbers and multiples of it? from 1/8000 to 8000/8000 and the plus 1.0f or -1.0f
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.