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#ActualAlpha_ProgDes

Posted 21 October 2012 - 02:17 AM

Note to forums... I may be copying this often Posted Image

Since you've made text-based games, I believe you should go to 2D land. Here's my suggestion on how you should progress.
  • Pong
  • Breakout
  • Space Invaders (credit to GearSlayer360)
  • Missile Command
  • Asteroids
  • Tetris
  • Pac-Man
  • Tic-Tac-Toe (credit to 3Ddreamer)
  • ????
  • Make Money
The reason for this list is because you know how these games work. The rules and how all the parts are supposed to work. So it's easy to go down the list and learn new skills as you complete each game. For a really good tutorial on 2D game development, google for Lazy Foo SDL

#2Alpha_ProgDes

Posted 20 October 2012 - 02:48 PM

Note to forums... I may be copying this often Posted Image

Since you've made text-based games, I believe you should go to 2D land. Here's my suggestion on how you should progress.
  • Pong
  • Breakout
  • Space Invaders (credit to GearSlayer360)
  • Asteroids
  • Tetris
  • Pac-Man
  • Tic-Tac-Toe (credit to 3Ddreamer)
  • ????
  • Make Money
The reason for this list is because you know how these games work. The rules and how all the parts are supposed to work. So it's easy to go down the list and learn new skills as you complete each game. For a really good tutorial on 2D game development, google for Lazy Foo SDL

#1Alpha_ProgDes

Posted 20 October 2012 - 01:01 PM

Note to forums... I may be copying this often :D

Since you've made text-based games, I believe you should go to 2D land. Here's my suggestion on how you should progress.
  • Pong
  • Breakout
  • Space Invaders (credit to GearSlayer360)
  • Asteroids
  • Tetris
  • Pac-Man
  • ????
  • Make Money
The reason for this list is because you know how these games work. The rules and how all the parts are supposed to work. So it's easy to go down the list and learn new skills as you complete each game. For a really good tutorial on 2D game development, google for Lazy Foo SDL

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