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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualmrheisenberg

Posted 22 October 2012 - 12:21 PM

I know that it depends a lot on your specific situation,but obviously some state changes are heavier than others and since I don't know in depth about drivers or details about what exactly happens under the hood in the DirectX API,is there some sort of simplified chart of comparisons between the overhead caused by different state changes?Somewhere I heard that setting textures is the heaviest,while setting shader constants is the lightest(I'm probably wrong)

#1mrheisenberg

Posted 22 October 2012 - 12:21 PM

I know that it depends a lot on your specific situation,but obviously some state changes are heavier than others and since I don't know in depth about drivers or details about what exactly happens under the hood in the DirectX API,is there some sort of simplified chart of comparisons between the overhead caused by different state changes?Somewhere I heard that setting textures is the heavies,while setting shader constants is the lightest(I'm probably wrong)

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