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#ActualAnddos

Posted 22 October 2012 - 10:45 PM

I have a first person camera setup and working fine, i am shooting a ray from the camera pos and the direction the camera is facing, when the app first starts the intersect works fine , but when i move around the object to the otherside the is no intersect anymore, why can i only intersect the pologons head on and not all around?
heres a pic to show what i mean , the space the ray is in is object space inverse of (world*view)

http://imageshack.us/f/31/fpsintersect.jpg

thanks if you can help

#3Anddos

Posted 22 October 2012 - 10:45 PM

I have a first person camera setup and working fine, i am shooting a ray from the camera pos and the direction the camera is facing, when the app first starts the intersect works fine , but when i move around the object to the otherside the is no intersect anymore, why can i only intersect the pologons head on and not all around?
heres a pic to show what i mean , the space the ray is in is object space inverse of (world*view)

http://imageshack.us...psintersect.jpg

thanks if you can help

#2Anddos

Posted 22 October 2012 - 10:37 PM

I have a first person camera setup and working fine, i am shooting a ray from the camera pos and the direction the camera is facing, when the app first starts the intersect works fine , but when i move around the object to the otherside the is no intersect anymore, why can i only intersect the pologons head on and not all around?
heres a pic to show what i mean , the space the ray is in is object space inverse of (world*view)

http://imageshack.us/f/31/fpsintersect.jpg

thanks if you can help

#1Anddos

Posted 22 October 2012 - 10:34 PM

I have a first person camera setup and working fine, i am shooting a ray from the camera pos and the direction the camera is facing, when the app first starts the intersect works fine , but when i move around the object to the otherside the is no intersect anymore, why can i only intersect the pologons head on and not all around?
heres a pic to show what i mean , the space the ray is in is object space inverse of (world*view)

http://imageshack.us...psintersect.jpg

thanks if you can help

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