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#ActualRevenantBob

Posted 23 October 2012 - 10:30 AM

I think static content is more the problem with MMOs than the AI. Looking at things from outside the box, do you really want an AI that, for example, stops using frost abilities because you have frost protection? Didn't you just nullify all the work I put into protecting myself?

There's a fine balance between challenge and just being downright mean. There needs to be a feeling of reward for a player who does things right and can utterly dominate a situation because of it. Certainly they will learn the magic method of defeating a boss to where it becomes trivial, but I think that's part of the Static content problem and not a problem with the AI itself.

Personally my problem with Dungeon Crawls in MMOs is the "Trickle" problem. You walk into a base and see monsters around you standing and having a conversation, you really don't feel like you just infiltrated an enemy stronghold where everyone would be on alert. I think there needs to be more dynamics on that front to bring immersion.

#1RevenantBob

Posted 23 October 2012 - 10:29 AM

I think static content is more the problem with MMOs than the AI. Looking at things from outside the box, do you really want an AI that, for example, stops using frost abilities because you have frost protection? Didn't you just nullify all the work I put into protecting myself?

There's a fine balance between challenge and just being downright mean. There needs to be a feeling of reward for a player who does things right and can utterly dominate a situation because of it. Certainly they will learn the magic method of defeating a boss to where it becomes trivial, but I think that's part of the Static content problem and not a problem with the AI itself.

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