A "click through" license will most likely be used by indy or student game developers. Another kind of developer would almost certainly require a signed license agreement, with a lot more issues covered than your commercial click-through one.
I was worried that was the case. I like the idea of targeting the indy scene though, at least since I'm still trying to get things off the ground. The indy scene for both games and film is growing pretty rapidly after all. Hopefully if I make it clear that I'm willing to do more detailed contracts on request I don't scare off any potential bigger companies that might happen upon my music in the future.
Your terms are reasonable but the terms they use "synchronization" and "master use", while common and appropriate for the music, film, tv industry, are not commonly used in the game development community.
Hmmm... What terms are common to the game development industry?
On a similar note, the clause about performance royalties may scare off developers, who may think they'd be on the hook for those (when in fact it is the broadcasters). The game industry, especially small studios, are not well versed in music industry issues regarding performance rights, PROs, etc. So even the word "Royalty" may scare folks off.
Thats a good point. I'll remove that clause, or at least reword it. I do a lot of styles and I don't want to restrict myself to the gaming industry, but most of my music is definitely more aimed at video games.
Also, it's "copyright," not "copywrite"
Thanks again! Your reply was really helpful!